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SettingsAI
ekudram edited this page Jul 3, 2026
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The AI tab configures integration with an external AI Chat Bot / Storyteller service.
This allows an AI to act as an additional "storyteller" responding to chat or controlling events.
Note: This is advanced and usually kept off unless you're running a compatible AI service.
- Master toggle to turn the AI integration on or off.
- When off, the AI features are disabled.
- Button to clean up any old AI-generated command or event files left behind.
- Useful for maintenance after testing or crashes.
- The address of your AI service that listens for messages.
- Default example:
http://127.0.0.1:17888 - This is where RICS sends viewer chat messages for the AI to process.
- Where the AI service sends its responses back.
- Default example:
http://127.0.0.1:5000/chat
- The display name for the AI (e.g. "Masie Lamia").
- Used in chat messages and logs.
- If enabled, RICS periodically sends current game information (colony status, etc.) to the AI.
- Helps the AI make context-aware decisions.
- Sends recent chat history to the AI for better conversation continuity.
- How often to send updated game state (slider 0-60 min).
- How long to wait for AI responses (slider, default around 1000-30000 ms).
- URL for pushing game state updates (e.g.
http://127.0.0.1:5000/gamestate_update).
- Allows the AI to directly execute game commands (very powerful).
- Warning: Only enable if you fully trust the AI service. It can perform actions in your game.
- Button to test if the AI endpoint is reachable.
- Most users leave this off unless experimenting with custom AI setups.
- The AI name and endpoints must match your running AI service.
- Use the cleanup button if you see leftover AI files in your mod data.
- Changes save when you close the settings window.
- Settings
- AI ChatBotCommand (if documented)
- Commands
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