Skip to content

Pawn Races

ekudram edited this page Jul 3, 2026 · 2 revisions

Pawn Races 👽

Pawn Races Dialog

The Pawn Races editor lets you choose which races (and xenotypes if you have Biotech) viewers can buy for their pawns.

You can turn races on or off, change their base price, set age limits, and control which genetic types are available.

This helps keep your colony themed or stop overpowered modded races from being too common.

Tip: Load a save so the editor can see all races and xenotypes from your mods.


How to Open Pawn Races

  1. Load a save game.
  2. Click the RICS button in the bottom-right.
  3. Select Pawn Races.

Also in Mod Settings → RICS → Game Events & Cooldowns.


Layout

Left Side – Race List

  • All humanlike races from the game and your mods show up here.
  • Use the search bar to find a race quickly.
  • Click a mod source on the left to filter by mod.
  • Enabled races look normal; disabled ones are grayed out.

Right Side – Details

When you click a race you can:

  • Turn it Enabled or off.
  • Change the Base Price (how many coins it costs).
  • For Biotech: turn individual Xenotypes on or off and adjust their price multiplier.
  • Set Minimum Age and Maximum Age for pawns of this race.

Basic Controls

  • Enabled: Check this so viewers can buy pawns of this race.
  • Base Price: Make rare or strong races more expensive.
  • Age Range: Set reasonable min/max ages (example: 16-65).

Xenotypes (with Biotech)

  • You’ll see a list of possible genetics for that race.
  • Toggle which ones viewers can choose.
  • Set price multipliers so fancy genetics cost more.

Baseliner (normal) is usually left on.


Bulk Tools

Top area has buttons to:

  • Enable or disable all races.
  • Do bulk changes by mod.
  • Reset prices to defaults.

Backups

Bottom has the usual:

  • Save Backup
  • Load Backup
  • Save As / Load file
  • Close

Changes save automatically.


Tips

  • Start with core races and add modded ones slowly.
  • Make very powerful races expensive.
  • Use age limits so you don’t get weird age pawns.
  • For Biotech, be careful with very strong xenotypes.
  • Match prices to how fast your viewers earn coins.

Viewers use !pawn, !races, and !xenotype commands.


Related Links

Next: Quality and Research Settings (already up to date) 🔬

  • Alien Framework 👽 - Support for Human Alien Race mods
  • Economy System 💰 - Seamless coin cost integration
  • Pawn Generation 👤 - Proper age and genetic application

Mod Compatibility 🔌

Supported Mod Types

  • Human Alien Races 👽 - Full HAR framework support
  • Xenotype Mods 🧬 - Custom genetic modifications
  • Race Mods 🎭 - Any humanlike race additions
  • Framework Mods 🔧 - Race and pawn generation systems

Automatic Detection

  • New Races 🔍 - Automatically appears in the editor
  • Xenotype Support 🧬 - Detects race-specific genetic restrictions
  • Settings Initialization ⚙️ - Applies smart defaults to new races
  • Conflict Resolution 🛡️ - Handles mod conflicts gracefully

Related Links 🔗

Next: Pawn Queue Management 📋

Clone this wiki locally