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Define generic shader materials and retire the PixelWater contract - #79
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📝 WalkthroughWalkthroughThe PR adds a generic shader-material contract and backend operations, updates the material ABI to version 2, and removes the specialized pixel-water API and tests. Unsupported shader materials fall back to plain texture rendering. ChangesShader Material Migration
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Merge Risk: 🟡 Moderate · up to Backends that report shader materials as unsupported can still receive parameter or texture updates, producing inconsistent fallback behavior. Gate updates on the same capability check before merging. 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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- 🪄 Fix CodeRabbit comments on this PR
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In `@src/backend_contract.zig`:
- Line 1085: Update setShaderParameter and setShaderTexture to check
shaderMaterialSupported() before delegating to Impl, returning error.Unsupported
when the complete shader-material capability is unavailable or disabled; retain
the existing unsupported path when the individual setter is absent. Add a
backend fixture covering declared setters with an incomplete or disabled
shader-material seam.
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SHADER-MATERIALS.mdsrc/backend_contract.zigsrc/conformance.zigsrc/mock_backend.zigsrc/root.zigsrc/shader_material.zigtest/root_test.zig
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| pub fn setShaderParameter(id: @import("shader_material.zig").Id, name: []const u8, values: []const f32) !void { | ||
| if (comptime @hasDecl(Impl, "setShaderParameter")) return Impl.setShaderParameter(id, name, values); |
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Gate shader updates on whole-surface support
When an implementation declares this setter but omits another required shader-material method—or its runtime shaderMaterialSupported() probe returns false—createShaderMaterial correctly returns Unsupported, but this wrapper still invokes the backend setter. The adjacent texture setter behaves the same way, so an unsupported/incomplete backend can receive updates for handles it could not create, contrary to the documented all-or-nothing optional surface. Check shaderMaterialSupported() before forwarding both update operations.
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Contract review — the ABI decision looks right; three things to settleI reviewed this as the root of the stack and verified the compatibility claims by building against it rather than reasoning about them. ✅ The layout discipline survived the rewrite
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…n \`$sha\`. **The hole was real.** \`createShaderMaterial\` gated on \`shaderMaterialSupported()\` — the whole-surface \`@hasDecl\` check plus the runtime probe — but \`setShaderParameter\` and \`setShaderTexture\` forwarded to \`Impl\` on nothing more than their own \`@hasDecl\`. So a backend that declared a setter while omitting another required method, or whose probe returned false, could never issue a valid \`Id\` yet still received updates for one. "All-or-nothing" for create, "any-of" for update. Both setters now return \`error.Unsupported\` under the same gate create uses. **The existing test could not have caught this.** \`Backend: unsupported game shaders return errors…\` uses \`MockBackend\`, which declares **none** of the shader methods, so its setters hit the \`@hasDecl\` fall-through and return \`Unsupported\` for the wrong reason — the gate was never exercised. The new test adds the two fixtures the finding asked for: a complete seam whose probe returns \`false\`, and an incomplete seam that declares only the setters. Each **counts how often its setter body ran**; \`Unsupported\` alone would be satisfied by the wrong path, the zero counter is what proves the backend was never entered. Verified it catches the bug: with the gate removed from the parameter setter, the test fails with \`expected error.Unsupported, found void\`. 214/214 with it restored. \`destroyShaderMaterial\` left lenient on purpose: destroy is documented idempotent, and a no-op on an id that could never have been issued is the correct outcome, not an error. https://claude.ai/code/session_01XBGRLojiysEr5zy1U5mbP6 MDEOF python3 -c "import json;open('/tmp/claude-501/c79r.json','w').write(json.dumps({'body':open('/tmp/claude-501/c79r.md').read()}))" && gh api -X POST repos//issues/79/comments --input /tmp/claude-501/c79r.json --jq .html_url fix(contract): gate shader setters on the whole optional surface `createShaderMaterial` refused when `shaderMaterialSupported()` was false — the whole-surface `@hasDecl` check plus the runtime probe. The two setters did not: each forwarded to `Impl` on nothing more than its own `@hasDecl`. A backend that declared a setter but omitted another required method, or whose probe said no, could never have issued a valid `Id` and yet received updates for one. The seam was all-or-nothing for create and any-of for update. Both setters now return `error.Unsupported` under the gate create uses. `destroyShaderMaterial` stays lenient: destroy is documented idempotent, and a no-op on an id that could never have existed is correct. The existing unsupported-shader test could not catch this: `MockBackend` declares NONE of the shader methods, so its setters returned `Unsupported` via the `@hasDecl` fall-through without the gate ever running. The new test adds the two fixtures the review asked for — a complete seam whose probe returns false, and an incomplete seam declaring only the setters — and each COUNTS how often its setter body ran. Verified by removing the gate: `expected error.Unsupported, found void`. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XBGRLojiysEr5zy1U5mbP6
`createShaderMaterial` refused when `shaderMaterialSupported()` was false — the whole-surface `@hasDecl` check plus the runtime probe. The two setters did not: each forwarded to `Impl` on nothing more than its own `@hasDecl`. A backend that declared a setter but omitted another required method, or whose probe said no, could never have issued a valid `Id` and yet received updates for one. The seam was all-or-nothing for create and any-of for update. Both setters now return `error.Unsupported` under the gate create uses. `destroyShaderMaterial` stays lenient: destroy is documented idempotent, and a no-op on an id that could never have existed is correct. The existing unsupported-shader test could not catch this: `MockBackend` declares NONE of the shader methods, so its setters returned `Unsupported` via the `@hasDecl` fall-through without the gate ever running. The new test adds the two fixtures the review asked for — a complete seam whose probe returns false, and an incomplete seam declaring only the setters — and each COUNTS how often its setter body ran. Verified by removing the gate: `expected error.Unsupported, found void`. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XBGRLojiysEr5zy1U5mbP6
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Both findings (CodeRabbit Major + Codex P2 — the same defect) fixed in The hole was real. The existing test could not have caught this. Verified it catches the bug: with the gate removed from the parameter setter,
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…ontract retired First MAJOR since 1.0. The bump is load-bearing, not cosmetic: the toolkit's compatibility gate is MAJOR-only, so this is the number that tells every 1.x pin it must move deliberately. * #79 — game-owned shader materials (`src/shader_material.zig`): generic descriptors with renderer-specific fragment binaries, named typed parameters, texture bindings and blending; an opaque generation-bearing `Id`; an OPTIONAL all-or-nothing backend surface (`shaderMaterialSupported` / `createShaderMaterial` / `setShaderParameter` / `setShaderTexture` / `destroyShaderMaterial`). `Material` grows 36 -> 48 bytes with an 8-byte-aligned `shader` handle at offset 40, held by comptime layout assertions. `MATERIAL_CONTRACT_VERSION` is 2. A live game shader takes precedence over a curated effect. REMOVED (the reason this is 2.0.0): `MaterialEffect.pixel_water`, `PixelWaterDraw`, `PixelWaterRipple`, `PixelWaterRgba`, `drawTextureProPixelWater`, `pixel_water_fn_decl`, `PIXEL_WATER_*`. All shipped in v1.32.0 yesterday. Water is now a game-owned material — see the condenser example in labelle-assembler for the port. Compatibility, verified by building rather than reasoning: - labelle-sokol v0.6.0 passes its full suite against this core unmodified (its `@hasField` gating handles removal as well as addition). - labelle-bgfx v0.20.0 does NOT: `src/gfx/texture.zig:17` names `PixelWaterDraw` ungated. `zig build` alone passes (lazy analysis); `zig build test` fails. The coordinated bgfx release follows in this train. Do not pair bgfx 0.20.0 with this core. Review fixes on top of the original: both shader SETTERS now gate on the whole optional surface exactly as create does — a backend declaring a setter with an incomplete seam, or a false runtime probe, could never have issued a valid `Id` and must not receive updates for one. Proven with two counting fixtures. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XBGRLojiysEr5zy1U5mbP6
Games currently require water-specific toolkit APIs to add an effect. Introduce a typed generic shader-material contract so games own their shader sources and component state. Remove the specialized PixelWater surface.
Material ABI v2 adds an opaque shader handle, typed parameters, textures, validation and unsupported-backend fallback. This is a coordinated breaking change: rebuild the dependent packages together.
Validation: 213 core tests passed, including platform compile probes and descriptor/fallback checks.
Draft pending coordinated dependency releases and cross-repository CI.
Coordinated PRs
Merge/release order: core, then gfx/BGFX, then engine, followed by assembler/CLI and the example's released dependency pins. Assembler is stacked on condenser #730.