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8 changes: 4 additions & 4 deletions .github/workflows/test-audience-sample-app.yml
Original file line number Diff line number Diff line change
Expand Up @@ -540,7 +540,7 @@ jobs:

# Why a tiny screen: the per-frame fragment-shader cost on
# mesa-llvmpipe scales with pixel count. 1280x720 = 0.92M
# px per frame; 320x240 = 0.08M px - a 12x reduction in
# px per frame; 160x120 = 0.02M px - a 48x reduction in
# software-rendered fill work, which is the dominant cost
# on Unity 6 Linux. UI Toolkit lays out fine on this size
# because the test never asserts on rendered pixel content,
Expand All @@ -552,13 +552,13 @@ jobs:
# carries the negotiation overhead. -force-glcore tells the
# player to skip Vulkan entirely and open a GLX context
# directly, the same path Unity 2021.3 takes by default.
xvfb-run -a --server-args="-screen 0 320x240x24 -ac +extension GLX +render -noreset" -- \
xvfb-run -a --server-args="-screen 0 160x120x24 -ac +extension GLX +render -noreset" -- \
unity-editor \
-batchmode \
-force-glcore \
-screen-fullscreen 0 \
-screen-width 320 \
-screen-height 240 \
-screen-width 160 \
-screen-height 120 \
-projectPath /github/workspace/examples/audience \
-runTests \
-testPlatform StandaloneLinux64 \
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