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Add localization context to navigation Back labels - #3077
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To explain to translators that this is for navigation, not the "back" body part. To make it easier, extract the Back button to a separate scene. Most menus had its own copy of it, with the left arrow icon and the cancel shortcut. Make it a scene and instantiate it. I learned about the importance of this at GodotFest 2026 in the talk "Continuous community driven translations with gettext and Weblate" by Simon Dalvai (@dulvui). In that talk, there was an example of "back" being contextualized as "the body part". That made me realize that we have the same word, but in this case, is for UI navigation.
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Play this branch at https://play.threadbare.game/branches/endlessm/translation-context/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Hi @manuq! Great to see that my talk was useful :-) |
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It was Simon. Grazie mille! |
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To explain to translators that this is for navigation, not the "back" body part.
To make it easier, extract the Back button to a separate scene. Most menus had its own copy of it, with the left arrow icon and the cancel shortcut. Make it a scene and instantiate it.
I learned about the importance of this at GodotFest 2026 in the talk "Continuous community driven translations with gettext and Weblate" by Simon Dalvai (@dulvui). In that talk, there was an example of "back" being contextualized as "the body part". That made me realize that we have the same word, but in this case, is for UI navigation.