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fix: map the four new client const strings - #539
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WalkthroughThe update changes selected game string text, adds four ChangesGame string entries
Serializer corpus expectations
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The enum additions account for the updated packet snapshots, and no concrete behavior regression is evident. No actionable merge blocker remains. Pre-merge checks |
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The live client added const strings 2869-2872 (family fairy experience and raid token skills, medal expiry), which failed I18NDocumentation on every build. Five existing strings were also reworded, which only changes the generated comments. The serializer corpus snapshot moves because it picks seeded values from Game18NConstString, which now has four more members. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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masteris red onI18NDocumentation. The test downloads the live client'sconststring_UK.dat, and the game added four strings:FamilyUsedSkillFairyExperienceFamilyUsedSkillRaidTokenMedalExpiredHasExpiredEffectDeactivatedThe names follow the older descriptive style (
FamilyUsedSkillGold,MedalEreniaExpired) rather than the auto-numberedFamilyUsedASkillToIncrease5.Also in the diff:
SerializerCorpusTestssnapshot: the corpus picks seededGame18NConstStringvalues, so the four new members shift the picks in the 16 packets that carry the enum (sayi,msgi,inviaInNonPlayerSubPacket.Title, …). No serializer behavior changes.All 128 tests pass locally.
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