Repository navigation
User Interface
DameDizzman edited this page Sep 19, 2025
·
2 revisions
Quick tour of pages, what you can do, and where to save.
- Left navigation: Project • Species • Trainers • Moves • Encounters • Items • Config
- Status bar (bottom): project path • messages • operation timings
- Pick Folder → select HG Engine root (contains
armips/,data/,include/) - Shows path, species count, recent changes (.bak restore)
- Reload prompt appears on external file changes
- List with search → select a species
- Tabs:
- Overview: stats, types, abilities, exp/catch, EVs, egg groups, gender, egg cycles, friendship, growth, dex text, items, run chance
- TM/HM: toggle compatibility; search; Preview/Save
- Tutor Moves: toggle compatibility; search; Preview/Save
- Level‑up / Evolutions / Egg Moves: read‑only summaries; Preview/Save
- List with search → select a trainer
- Header: name, class, party size, items, AI flags, battle type
- Party: species, level, form, ability slot, IVs/EVs, item, nature, ball, shiny lock, nickname, moves + PP, technical flags
- Preview/Save applies trainer header and party changes
- Edit: name/description, split, type, power, accuracy, PP, priority, effect, target, flags
- Preview/Save writes
armips/data/moves.s
- Areas list (route names and labels) → editor per area
- Grass (time variants), Water (surf/rock smash), Fishing (old/good/super)
- Edit species, levels, rates, probabilities; sprites shown
- Preview/Save writes encounter data
- Prices: edit
.priceindata/itemdata/itemdata.c; Preview/Save - Mart Items (if
armips/asm/custom/mart_items.sexists):- Choose General table or a shop section
- Edit items and badge gates (General)
- Save rewrites only the targeted section; whitespace preserved
- Toggle features (e.g., Fairy Type, Level Cap)
- Preview/Save writes to
include/config.h
- Shows per‑file diffs before saving; backups (.bak) are created automatically
- Ctrl+S to save on editor pages
- Use search filters on lists and TM/Tutor tabs to move faster