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12 changes: 9 additions & 3 deletions locales/en/apgames.json
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"akimbo": "Akimbo, designed by Luis Bolaños Mures in 2026, is a drawless connection game for two players. A _naked diagonal_ is a pair of like-colored, diagonally adjacent pieces with no other like-colored piece adjacent to both. A _crosscut_ is a 2×2 area with two interlocking naked diagonals of opposite colors.\n\nOn their turn, the player places a friendly piece on an empty cell. If this completes a crosscut, the other piece in the crosscut is removed. There must never be more than one naked diagonal of each color on the board — not even momentarily before removing a piece. A player wins if, at the end of their turn, there is a chain of orthogonally connected pieces of their color touching the player's two opposite board edges.\n\nOkimba is a variant where only up to one naked diagonal can exist on the board (so while one player has the diagonal, the adversary cannot create another).",
"alta": "There are two ways to place switches on the graphical interface: (1) Select the switch’s orientation in the panel, then click on the desired space on the board to place it, or (2) click on two vertices. The vertices are notated with an asterisk, followed by the algebraic notation of the space where the vertex is at the bottom-left corner. To toggle a switch, simply click on the space.",
"anache": "This implementation follows David Ploog's rulesheet. Three notable changes are that (1) barriers are forbidden, (2) instead of a 16x16, we have a 15x15 variant, where pieces promote to knights on the centreline, and the dragon may not jump to the 7x7 space from the other corner, and (3) against the corners, pieces are captured via crushing capture instead of custodian capture, so there needs to be at least two opponent pieces in a line before a capture is made against the corners.\n\nNote: the stalemate check is expensive. If you cannot make a legal move, you should resign manually.",
"arimaa": "Made available under section 3 of the [Arimaa public license](https://arimaa.com/arimaa/license/).\n\nDuring standard setup, you only need to place your eight non-rabbits. Once they are down, Complete Move fills the rest of your setup area with rabbits. You can still place any or all of the rabbits yourself first if you want them somewhere in particular.\n\nTo enter a move, click a piece and then the square it should end your turn on. The engine finds the shortest legal way to get it there, pushes and pulls included, and draws one arrow per piece from where it started to where it ends up. You can point at enemy pieces too. Click an arrow's head to extend it, or its tail to remove it. Clicking a selected piece a second time keeps it where it stands, which is how you stop the engine moving it aside. A few rarer turns need one more click; the wiki page for this game lists them all.\n\nMoves are recorded in Lightvector notation, which names each piece and where it ends up rather than listing every step. You can type it into the move box, and the older step-by-step notation is still accepted. The wiki page explains the notation in full.\n\nHarlog is an accepted method for determining material advantage. Positive scores favour Gold, negative Silver. The hard range is ±112, but in practice ±20 is a very strong advantage.\n\nBecause we can't generate comprehensive lists of moves, the system cannot detect the rare cases where your only available moves are illegal due to position repetition. The system won't let you make those illegal repetitions, and you'll have to resign manually.",
"arimaa": "Made available under section 3 of the [Arimaa public license](https://arimaa.com/arimaa/license/).\n\nDuring standard setup, you only need to place your eight non-rabbits. Once they are down, Complete Move fills the rest of your setup area with rabbits. You can still place any or all of the rabbits yourself first if you want them somewhere in particular.\n\nTo enter a move, click a piece and then the square it should end your turn on. The engine finds the shortest legal way to get it there, pushes and pulls included, and draws one arrow per piece from where it started to where it ends up. You can point at enemy pieces too. Click an arrow's head to extend it, or its tail to remove it. Clicking a selected piece a second time keeps it where it stands, which is how you stop the engine moving it aside. A few rarer turns need one more click; the wiki page for this game lists them all.\n\nMoves are recorded in Lightvector notation, which names each piece and where it ends up rather than listing every step. You can type it into the move box, and the older step-by-step notation is still accepted. The wiki page explains the notation in full.\n\nHarlog is an accepted method for determining material advantage. Positive scores favour Gold, negative Silver. The hard range is ±112, but in practice ±20 is a very strong advantage.\n\nIn Dicey Moves, a player whose die allows a single step has no move, and loses, when only pushes and pulls remain.\n\nBecause we can't generate comprehensive lists of moves, the system cannot detect the rare cases where your only available moves are illegal due to position repetition. The system won't let you make those illegal repetitions, and you'll have to resign manually.",
"armadas": "There are known issues with this game on iOS devices.\n\nThis game offers two scenarios:\n\n* The default is each player having two trios of pieces. In the placement phase, each player must place 1 to 3 ships until all ships are placed.\n* The \"Freeform\" variant allows you to place whatever ships you want (maximum of three at a time) until both players \"pass.\" This lets you create unbalanced or otherwise asymmetrical fleets.\n\nGames default to having one island in the centre of the field. Both a \"no islands\" and a \"two islands\" variant are available. You cannot move or fire through islands. To successfully hit a ship, at least one corner of your ship's triangle must have a clear view of at least one corner of the target ship.\n\nRemember that it is possible to get your ship in a position against an island or the edge of the board such that you can no longer move that ship! Be careful!",
"ataxx": "On three-fold repetition, the game ends and the scores are calculated.",
"bao": "Moves in Bao can be very complex, involving multiple laps around the board and changing directions. The annotations are, therefore, sparse. The initial cell and direction are highlighted, and captured cells are also marked. But detailed annotation of movement is not possible. If you believe you have encountered a bug, please let us know in Discord.",
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},
"eee": {
"name": "Endless endgame",
"description": "Randomly generated setup with reduced army size"
"description": "Randomly generated setup with reduced army size. Devised by clyring."
},
"free": {
"name": "Free placement",
"description": "Lets players place as many pieces as they want wherever they want, including creating illegal or otherwise broken positions. Players should communicate clearly before starting. These games cannot be rated."
},
"dicey": {
"name": "Dicey Moves",
"description": "A die determines how many steps you can take each turn."
}
},
"armadas": {
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"AMBIGUOUS": "That fits {{count}} different moves. Say where another piece ends up to settle it.",
"INFERRED": "Also moving: {{pieces}}.",
"INCOMPLETE": "A piece is selected. Click a square to send it there, or click it again to keep it where it is.",
"TOO_LONG": "What you have drawn needs more than {{num}} steps."
"TOO_LONG": "What you have drawn needs more than {{num}} steps.",
"DIE_one": "The die allows a single step this turn.",
"DIE_other": "The die allows up to {{count}} steps this turn."
},
"armadas": {
"BAD_PASS": "When passing, that must be the only command you provide.",
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2 changes: 2 additions & 0 deletions locales/en/apresults.json
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},
"RESIGN": "{{player}} has resigned.",
"ROLL": {
"arimaa_one": "{{player}}'s die shows 1: a single step this turn.",
"arimaa_other": "{{player}}'s die shows {{count}}: up to {{count}} steps this turn.",
"magnate": "{{who}} rolled a {{values}}.",
"magnate_eight": "{{who}} rolled an {{values}}.",
"canoe": "{{player}} rolled: {{values}}.",
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