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Add experimental Linux graphics rendering through Proton - #20
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RomanSlack wants to merge 1 commit into
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RomanSlack wants to merge 1 commit into
RomanSlack wants to merge 1 commit into
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huge thanks for your interest! we're considering multiple approaches for this atm and we'll keep this open until we decide on direction |
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Linux x64 is rejected by CLI initialization and there is no published native renderer build. This adds an opt-in launcher for the existing Windows renderer through an installed Steam Proton, with a dedicated Wine prefix and no global installs or changes to the normal platform gate.
The working scope is graphics rendering: text, CSS animation, PNG capture, MP4 export and engine verification. Embedded H.264 video decoding still fails in Media Foundation on the tested setup. The launcher treats logged engine errors as failures even if the engine exits zero, preventing that failure from being reported as a successful render.
Changes:
Validation on Ubuntu 24.04 x64, NVIDIA RTX 4070 SUPER, Proton Experimental (Wine 10.0), renderer 0.10.2, Windows FFmpeg 9.0.1:
node --test tests/linux-proton-engine.test.mjs.--verifyand JSON report pass for all 10 fixture frames.git diff --checkpasses.This is a draft compatibility contribution, not a claim of complete Linux support. CLI 0.0.19 still rejects Linux before probing a custom engine; the full gates/caption workflow has not been validated. Native Linux engine builds and reliable media decoding require further upstream work. No renderer or third-party binaries are included.