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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@typeonce/ritmo-tools@0.24.0
Minor Changes
571c0ea:
ritmo-tools pixel: find the grid of a small sprite on a large canvas, and never call an upscale pixel art at its own size. Measured with the benchmark of xprite-pixelate (MIT) and pixel-bench (MIT).pixel check,pixel fix, and the page find the cell size on the picture's visible pixels, or, on an opaque picture whose border is one color (an image generator's off-white page), on the pixels away from that color, then place the grid on the whole picture. A sprite filling a fifth of its canvas came out with cells several times too large; on the AI benchmark, exact sizes rise from 65% to 76%, and from 24% to 99% for a small sprite on a clear canvas.needs-person("Unsure of the grid") where it reportedcleanorfixableat the picture's full size. Flat pixel art of a few colors (a parallax layer) is still pixel art at its own size.@typeonce/ritmo-browser@0.24.0
Patch Changes
@typeonce/ritmo@0.24.0
Patch Changes
ritmo-pixel-artskill has four new principles from two blind tests: name each kind of piece by one exaggerated feature, starting from what it does in the game; give a solid three tones (top and two sides) chosen per piece, and make a line between parts a choice; draw details on a slanted face flat and lay them on it along the view's slope; and judge a set side by side and in pure black.@typeonce/ritmo-devtools@0.24.0
Patch Changes
@typeonce/ritmo-math@0.24.0
Patch Changes
@typeonce/ritmo-netcode@0.24.0
Patch Changes
@typeonce/ritmo-pixi@0.24.0
Patch Changes
@typeonce/ritmo-render@0.24.0
Patch Changes
@typeonce/oxlint-plugin-ritmo@0.24.0
No changes in this release.