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ritmo-pixel-art: one feature per piece, three tones, flat details, judged as a set - #224
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…dged as a set Four principles that held up in two blind tests on 2026-11-11 (an isometric room from a making-of's rules, and five pieces of Landkeep from their role and size), each sourced in PIXEL-ART.md: - name each kind by one exaggerated feature, from what it does in the game - a solid shows three tones chosen per piece; a line between parts is a choice - details on a slanted face are drawn flat, then laid on it along the slope - judge a set side by side and in pure black Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The feature rule's examples named the chest and granary of the game the rule was tested on, which a later test agent then read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Four principles for the
ritmo-pixel-artskill, each sourced inPIXEL-ART.md. They come from two blind tests run on 2026-11-11, each with one agent, a written brief, and no references:New principles
Sources: Medeiros (low resolution), Slynyrd's Pixelblog 41 (the 2:1 line), the making-of video, Landkeep's own art direction, and the two tests.
This PR changes only the skill and
PIXEL-ART.md. The bake changes that go with it are in a separate PR.Verify:
pnpm run check. Typecheck, lint, type tests and examples pass. Some test files timed out under a machine load of 100+, all in code this PR doesn't touch (core relations, music, netcode, devtools CLIs). Those same files pass when rerun at normal load.🤖 Generated with Claude Code