Mesh simplification for Unity.
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Updated
Jan 7, 2026 - C#
Mesh simplification for Unity.
3D geometry processing SDK: fast mesh boolean, mesh repair, decimation, remeshing, offset, point cloud triangulation and ICP registration. C++ with Python, C#, C and JavaScript bindings.
A mesh decimation library for .NET and Unity.
Mesh processing application
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Mesh Decimation for Unity
Discrete and continuous level of detail generation for triangle meshes.
An example OpenUSD API schema & Hydra 2.0 plugin for simple mesh decimation
MeshOptix is a lightweight and efficient mesh optimization tool for Unity, designed to reduce polygon count while preserving visual quality. It enables developers to generate optimized meshes quickly, improving performance across mobile, WebGL, and desktop platforms.
Slim heavy AI-generated GLBs (decimate mesh, resize textures) into plain-glTF assets that glTFast and other loaders read natively; plus a fix for wrong-mimeType embedded textures.
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