C++20 / DirectX 12 game engine with GPU liquid simulation, path-traced lighting and spectral caustics. APIC/FLIP water, rigid-body gameplay, CUDA interop, DLSS Ray Reconstruction and fisheye frame generation. Playable Windows RTX demo.
cpp computer-graphics cuda nvidia hlsl gpu-computing photon-mapping fluid-simulation path-tracing spectral-rendering apic caustics directx12 real-time-simulation real-time-rendering dxr dlss restir liquid-simulation flip-simulation
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Updated
Sep 19, 2026 - C++