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Ensuring reactivity..
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Ensuring reactivity..

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tmcarmichael/README.md

Hi 👋

Currently working on Azure XStore team.
AI/ML research and game AI dev.

Projects:

  • nn-observability - architecture predicts whether a transformer's internal errors are monitorable (paper)
  • Compass - agents learning in complex 3D game environments
  • NxtChess - multiplayer chess PWA

Interest/Collaboration:

  • Agent learning, evaluation, and AI research
  • Game AI, game dev, and chess feature ideas
  • Rust ports from legacy stacks

Contact 📫: github@tdosmail.com

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  1. nxtchess nxtchess Public

    Multiplayer chess PWA: real-time WebSocket games, analysis board, opening and endgame trainers,Stockfish WASM, offline support, OAuth (Google/GitHub/Discord). Built with SolidJS, TypeScript, Go, Po…

    TypeScript 6

  2. compass compass Public

    Control architecture for an agent that perceives, plans, learns, and acts in a 3D MMORPG. Evolved from a monolith through reactive rules, state machines, and utility scoring to GOAP planning. JPS/A…

    Python 1

  3. material-type-prediction-with-wifi-ble material-type-prediction-with-wifi-ble Public

    Early wireless sensing experiment using commodity WiFi/BLE RSSI to detect objects and infer material class.

    Python 1

  4. nn-observability nn-observability Public

    Transformers carry internal error signals long before output. Architecture determines whether those signals are linearly monitorable or effectively hidden.

    Python 1