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16 changes: 16 additions & 0 deletions TCSA.MathGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TCSA.MathGame", "TCSA.MathGame\TCSA.MathGame.csproj", "{5BFB832F-309D-487F-8705-CD057C6CE4C3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5BFB832F-309D-487F-8705-CD057C6CE4C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BFB832F-309D-487F-8705-CD057C6CE4C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BFB832F-309D-487F-8705-CD057C6CE4C3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5BFB832F-309D-487F-8705-CD057C6CE4C3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
64 changes: 64 additions & 0 deletions TCSA.MathGame/GameEngine.cs
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using System.Diagnostics;
using TCSA.MathGame.Models;

namespace TCSA.MathGame;

internal class GameEngine
{
internal void PlayGame(GameType gameType, Difficulty difficulty)
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
var score = 0;

for (int i = 0; i < 5; i++)
{
Console.Clear();
int correctAnswer = 0;
char operation = ' ';
(int firstNumber, int secondNumber) = Helpers.GetNumbers(gameType, difficulty);

switch (gameType)
{
case GameType.Addition:
operation = '+';
correctAnswer = firstNumber + secondNumber;
break;
case GameType.Subtraction:
operation = '-';
correctAnswer = firstNumber - secondNumber;
break;
case GameType.Multiplication:
operation = '*';
correctAnswer = firstNumber * secondNumber;
break;
case GameType.Division:
operation = '/';
correctAnswer = firstNumber / secondNumber;
break;
}

Console.WriteLine($"{firstNumber} {operation} {secondNumber}");
var result = Console.ReadLine();
result = Helpers.ValidateResult(result);
if (int.Parse(result) == correctAnswer)
{
Console.WriteLine($"Your answer was correct. Type any key for the next question.");
score++;
Console.ReadLine();
}
else
{
Console.WriteLine($"Your answer was incorrect. Type any key for the next question.");
Console.ReadLine();
}
}

stopwatch.Stop();
TimeSpan duration = stopwatch.Elapsed;
Console.WriteLine(
$"Game over. Your final score is {score}. Time: {duration.TotalSeconds:F2}. Press any key to go back to the main menu.");
Console.ReadLine();
Helpers.AddToHistory(score, gameType, duration, difficulty);
}
}
153 changes: 153 additions & 0 deletions TCSA.MathGame/Helpers.cs
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using TCSA.MathGame.Models;

namespace TCSA.MathGame;

internal class Helpers
{
internal static List<Game> games = new List<Game>()
{
/*new Game { Date = DateTime.Now.AddDays(1), Type = GameType.Addition, Score = 5 },
new Game { Date = DateTime.Now.AddDays(2), Type = GameType.Multiplication, Score = 4 },
new Game { Date = DateTime.Now.AddDays(3), Type = GameType.Division, Score = 4 },
new Game { Date = DateTime.Now.AddDays(4), Type = GameType.Subtraction, Score = 3 },
new Game { Date = DateTime.Now.AddDays(5), Type = GameType.Addition, Score = 1 },
new Game { Date = DateTime.Now.AddDays(6), Type = GameType.Multiplication, Score = 2 },
new Game { Date = DateTime.Now.AddDays(7), Type = GameType.Division, Score = 3 },
new Game { Date = DateTime.Now.AddDays(8), Type = GameType.Subtraction, Score = 4 },
new Game { Date = DateTime.Now.AddDays(9), Type = GameType.Addition, Score = 4 },
new Game { Date = DateTime.Now.AddDays(10), Type = GameType.Multiplication, Score = 1 },
new Game { Date = DateTime.Now.AddDays(11), Type = GameType.Subtraction, Score = 0 },
new Game { Date = DateTime.Now.AddDays(12), Type = GameType.Division, Score = 2 },
new Game { Date = DateTime.Now.AddDays(13), Type = GameType.Subtraction, Score = 5 },*/
};

internal static void PrintGames()
{
//var gamesToPrint = games.Where(x => x.Date > new DateTime(2022, 08, 09)).OrderByDescending(x => x.Score);

Console.Clear();
Console.WriteLine("Games History");
Console.WriteLine("---------------------------");
foreach (var game in games)
{
Console.WriteLine($"{game.Date} - {game.Type} - {game.Difficulty}: {game.Score}pts - {game.Duration.TotalSeconds:F2}");
}

Console.WriteLine("---------------------------\n");
Console.WriteLine("Press any key to return to main menu");
Console.ReadLine();
}

internal static void AddToHistory(int gameScore, GameType gameType, TimeSpan duration, Difficulty difficulty)
{
games.Add(new Game
{
Date = DateTime.Now,
Score = gameScore,
Type = gameType,
Difficulty = difficulty,
Duration = duration,
});
}

internal static string ValidateResult(string? result)
{
while (string.IsNullOrEmpty(result) || !Int32.TryParse(result, out _))
{
Console.WriteLine("Your answer needs to be an integer. Try again.");
result = Console.ReadLine();
}

return result;
}

internal static string? GetName()
{
Console.WriteLine("Please type your name");
var name = Console.ReadLine();

while (string.IsNullOrEmpty(name))
{
Console.WriteLine("Name can't be empty");
name = Console.ReadLine();
}

return name;
}

internal static (int min, int max) GetRange(GameType gameType, Difficulty difficulty)
{
switch (gameType)
{
case GameType.Addition:
switch (difficulty)
{
case Difficulty.Easy:
return (1, 11);
case Difficulty.Medium:
return (1, 51);
case Difficulty.Hard:
return (1, 101);
}

break;
case GameType.Subtraction:
switch (difficulty)
{
case Difficulty.Easy:
return (1, 11);
case Difficulty.Medium:
return (1, 51);
case Difficulty.Hard:
return (1, 101);
}

break;
case GameType.Multiplication:
switch (difficulty)
{
case Difficulty.Easy:
return (1, 6);
case Difficulty.Medium:
return (1, 11);
case Difficulty.Hard:
return (1, 21);
}

break;
case GameType.Division:
switch (difficulty)
{
case Difficulty.Easy:
return (1, 11);
case Difficulty.Medium:
return (1, 31);
case Difficulty.Hard:
return (1, 51);
}

break;
}

throw new InvalidOperationException();
}

internal static (int firstNumber, int secondNumber) GetNumbers(GameType gameType, Difficulty difficulty)
{
(int min, int max) = GetRange(gameType, difficulty);
var random = new Random();
int firstNumber = random.Next(min, max);
int secondNumber = random.Next(min, max);

if (gameType == GameType.Division)
{
while (firstNumber % secondNumber != 0)
{
firstNumber = random.Next(min, max);
secondNumber = random.Next(min, max);
}
}

return (firstNumber, secondNumber);
}
}
103 changes: 103 additions & 0 deletions TCSA.MathGame/Menu.cs
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using TCSA.MathGame.Models;

namespace TCSA.MathGame;

internal class Menu
{
GameEngine gameEngine = new();

internal void ShowMenu(string? name, DateTime? date)
{
var random = new Random();
Console.Clear();
Console.WriteLine(
$"Hello {name.ToUpper()}. It's {date}. This is your math's game. That's great thay you're working on imroving yoiurself\n");
Console.WriteLine("Press any key to show menu");
Console.ReadLine();
Console.WriteLine("\n");

bool isGameOn = true;

do
{
Console.Clear();
Console.WriteLine(@$"
What game would you like to play today? Choose from the options below:
V - View Previous Games
R - Random Game
A - Addition
S - Subtraction
M - Multiplication
D - Division
Q - Quit the program");
Console.WriteLine("----------------------------------------------");

var gameSelected = Console.ReadLine();
GameType? gameType = null;
//bool isGameSelected = false;

switch (gameSelected.Trim().ToLower())
{
case "v":
Helpers.PrintGames();
break;
case "r":
gameType = (GameType)random.Next(0, 4);
break;
case "a":
gameType = GameType.Addition;
break;
case "s":
gameType = GameType.Subtraction;
break;
case "m":
gameType = GameType.Multiplication;
break;
case "d":
gameType = GameType.Division;
break;
case "q":
Console.WriteLine("Goodbye");
isGameOn = false;
break;
default:
Console.WriteLine("Invalid Input");
break;
}

if (gameType.HasValue)
{
var difficulty = GetDifficulty();
gameEngine.PlayGame(gameType.Value, difficulty);
}
} while (isGameOn);
}

internal Difficulty GetDifficulty()
{
while (true)
{
Console.Clear();
Console.WriteLine(@$"
Choose the difficulty:
1 - Easy
2 - Medium
3 - Hard");
Console.WriteLine("----------------------------------------------");
var chooseDifficulty = Console.ReadLine();

switch (chooseDifficulty)
{
case "1":
return Difficulty.Easy;
case "2":
return Difficulty.Medium;
case "3":
return Difficulty.Hard;
default:
Console.WriteLine("Invalid Input");
break;
}
}
}
}
8 changes: 8 additions & 0 deletions TCSA.MathGame/Models/Difficulty.cs
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namespace TCSA.MathGame.Models;

internal enum Difficulty
{
Easy,
Medium,
Hard
}
18 changes: 18 additions & 0 deletions TCSA.MathGame/Models/Game.cs
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namespace TCSA.MathGame.Models;

internal class Game
{
internal int Score { get; set; }
internal DateTime Date { get; set; }
internal GameType Type { get; set; }
internal Difficulty Difficulty { get; set; }
internal TimeSpan Duration { get; set; }
}

internal enum GameType
{
Addition,
Subtraction,
Multiplication,
Division,
}
15 changes: 15 additions & 0 deletions TCSA.MathGame/Program.cs
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namespace TCSA.MathGame;

class Program
{
static void Main(string[] args)
{
var menu = new Menu();

var date = DateTime.UtcNow;

string name = Helpers.GetName();

menu.ShowMenu(name, date);
}
}
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