Skip to content

deps: bump the production-dependencies group across 1 directory with 8 updates - #85

Open
dependabot[bot] wants to merge 1 commit into
mainfrom
dependabot/npm_and_yarn/production-dependencies-864ae7ca8c
Open

dependabot[bot] wants to merge 1 commit into
mainfrom
dependabot/npm_and_yarn/production-dependencies-864ae7ca8c

Conversation

@dependabot

@dependabot dependabot Bot commented on behalf of github Sep 14, 2026 •

Copy link
Copy Markdown

Bumps the production-dependencies group with 8 updates in the / directory:

Package From To
lucide-react 1.28.0 1.47.0
maplibre-gl 6.1.0 6.10.0
next 16.3.0 16.3.5
react 19.2.8 19.3.0
react-dom 19.2.8 19.3.0
react-map-gl 8.1.2 8.1.3
sharp 0.35.3 0.35.4
zustand 5.0.14 5.0.15

Updates lucide-react from 1.28.0 to 1.47.0

Release notes

Sourced from lucide-react's releases.

Version 1.47.0

What's Changed

New Contributors

Full Changelog: lucide-icons/lucide@1.46.0...1.47.0

Version 1.46.0

What's Changed

Full Changelog: lucide-icons/lucide@1.45.0...1.46.0

Version 1.45.0

What's Changed

... (truncated)

Commits
  • 94e4cb9 chore(dependencies): Update dependencies (#4806)
  • 99d25bd feat(packages): extract icon build logic into @lucide/shared (#4409)
  • 75b5516 chore(dev): upgrade ESLint to latest compatible stack (v10) (#4378)
  • 0f8d48b test(packages): updates unit test snapshots with face-slightly-smiling (#4676)
  • See full diff in compare view

Updates maplibre-gl from 6.1.0 to 6.10.0

Release notes

Sourced from maplibre-gl's releases.

v6.10.0

✨ Features and improvements

  • Show the sky in globe view, fading out with altitude instead of with the globe to mercator transition (#8464) (by @​birkskyum)
  • Speed up fill and fill-extrusion triangulation by looking up each vertex's deduplicated index once instead of hashing every triangle corner, and every outline point of a ring that is not subdivided, again (#8425) (by @​cherenkov)
  • Test whether a Marker is behind terrain with a CPU ray walk over the DEM instead of a depth-buffer readback, removing a GPU stall per marker while a map with terrain moves (#8387) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix partially blank maps in older Safari versions (#8427) (by @​birkskyum)
  • Fix setStyle calling Map.setTerrain with the wrong this, which made a terrain change in a style diff throw (#8451) (by @​HarelM)
  • Fix hillshade rendering artifacts on mobile GPUs at high zoom levels (#8431) (by @​Turbo87)
  • Free the pooled terrain drape textures once the map is at rest and when terrain is removed, instead of keeping every drape allocated during a pan resident for the life of the map (#8400) (by @​johncarmack1984)

v6.9.1

✨ Features and improvements

  • Stop the scale control forcing a synchronous layout and rewriting its DOM on every frame of a pan or zoom (#8403) (by @​cherenkov)
  • Speed up merging adjacent symbol-placement: line features that share a label, which took time quadratic in the number of features that chain together (#8436) (by @​cherenkov)
  • Convert the fill-extrusion-rounded-corner-distance rounding distance to tile units once per tile instead of once per feature (#8435) (by @​cherenkov)

🐞 Bug fixes

  • Redraw terrain depth when DEM tiles arrive so occluded symbols and markers stay hidden (#8447) (by @​ArcSolver)
  • Fix raster tiles getting stuck at the start of a fade-in until the map moves. (#8430) (by @​Kanahiro)
  • Fix fill-extrusion-vertical-gradient disappearing over 3D terrain, where the gradient was computed from the extrusion's height above sea level instead of its own height (#8410) (by @​ArcSolver)
  • Fix missing map layers after custom layer rendering (#8406) (by @​birkskyum)
  • Fix 3D terrain reading elevation from the wrong part of a parent DEM tile while the deepest DEM tile is still loading (#8407) (by @​ArcSolver)
  • Align 3D terrain DEM sampling with hillshade and color-relief at cell centres (#8420) (by @​ArcSolver)
  • Fix setting one paint, light or sky property transitioning every property alongside it, which delayed idle even when nothing could animate and restarted transitions that were still running (#8376) (by @​cherenkov)
  • Fix fill-extrusion-rounded-corner-distance rounding every feature twice, which over-rounded the corners and inflated the vertex count (#8429) (by @​cherenkov)
  • Fix Map#project returning an incorrect on-screen point for a location behind the camera. It now returns a point outside the viewport, on the side through which the location left the screen, so DOM markers and popups are moved off-screen as expected. (#8292) (by @​schickm)

v6.9.0

✨ Features and improvements

  • Improved support for drawing the letters of Devanagari, Khmer, Burmese and the other complex scripts and also draws Arabic and Hebrew labels correctly without loading a right-to-left text plugin, which deprecates setRTLTextPlugin and getRTLTextPluginStatus (#8343) (by @​HarelM)
  • Read sprite and image pixels back through an OffscreenCanvas where available, removing a main-thread stall of tens of milliseconds on GPU-accelerated browsers when a sprite loads (#8339) (by @​cherenkov)
  • Skip clipping masks for layers hidden at the current zoom and stop re-binding dynamic buffers on cached vertex array binds, removing redundant WebGL calls every frame (#8369) (by @​johncarmack1984)
  • Re-render at most one stale terrain drape per frame and keep drapes that differ only by zoom while the map moves, so a finger lift over terrain no longer re-renders every tile at once (#8368) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix setStyle() throwing while terrain is still loading because an intermediate render tried to compile a terrain shader before the replacement style initialized its projection (#6824) (by @​miakh)
  • Fix queued GeoJSON updateData property removals throwing after geometry-only updates or retaining previously updated values (#8372) (by @​jokrasno)
  • Treat camera options passed as undefined as not given in jumpTo, easeTo and flyTo; they were coerced to NaN (#8373) (by @​vlumi)
  • Fix a Not implemented. error that broke panning and zooming when the projection was changed while the camera was moving, on maps with terrain enabled or a transformCameraUpdate callback (#8351) (by @​lazerg)
  • Fix a map created inside a hidden container staying at the 400x300 fallback size when the container is shown before the resize observer's first notification is delivered (#8277) (by @​spliffone)

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

6.10.0

✨ Features and improvements

  • Show the sky in globe view, fading out with altitude instead of with the globe to mercator transition (#8464) (by @​birkskyum)
  • Speed up fill and fill-extrusion triangulation by looking up each vertex's deduplicated index once instead of hashing every triangle corner, and every outline point of a ring that is not subdivided, again (#8425) (by @​cherenkov)
  • Test whether a Marker is behind terrain with a CPU ray walk over the DEM instead of a depth-buffer readback, removing a GPU stall per marker while a map with terrain moves (#8387) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix partially blank maps in older Safari versions (#8427) (by @​birkskyum)
  • Fix setStyle calling Map.setTerrain with the wrong this, which made a terrain change in a style diff throw (#8451) (by @​HarelM)
  • Fix hillshade rendering artifacts on mobile GPUs at high zoom levels (#8431) (by @​Turbo87)
  • Free the pooled terrain drape textures once the map is at rest and when terrain is removed, instead of keeping every drape allocated during a pan resident for the life of the map (#8400) (by @​johncarmack1984)

6.9.1

✨ Features and improvements

  • Stop the scale control forcing a synchronous layout and rewriting its DOM on every frame of a pan or zoom (#8403) (by @​cherenkov)
  • Speed up merging adjacent symbol-placement: line features that share a label, which took time quadratic in the number of features that chain together (#8436) (by @​cherenkov)
  • Convert the fill-extrusion-rounded-corner-distance rounding distance to tile units once per tile instead of once per feature (#8435) (by @​cherenkov)

🐞 Bug fixes

  • Redraw terrain depth when DEM tiles arrive so occluded symbols and markers stay hidden (#8447) (by @​ArcSolver)
  • Fix raster tiles getting stuck at the start of a fade-in until the map moves. (#8430) (by @​Kanahiro)
  • Fix fill-extrusion-vertical-gradient disappearing over 3D terrain, where the gradient was computed from the extrusion's height above sea level instead of its own height (#8410) (by @​ArcSolver)
  • Fix missing map layers after custom layer rendering (#8406) (by @​birkskyum)
  • Fix 3D terrain reading elevation from the wrong part of a parent DEM tile while the deepest DEM tile is still loading (#8407) (by @​ArcSolver)
  • Align 3D terrain DEM sampling with hillshade and color-relief at cell centres (#8420) (by @​ArcSolver)
  • Fix setting one paint, light or sky property transitioning every property alongside it, which delayed idle even when nothing could animate and restarted transitions that were still running (#8376) (by @​cherenkov)
  • Fix fill-extrusion-rounded-corner-distance rounding every feature twice, which over-rounded the corners and inflated the vertex count (#8429) (by @​cherenkov)
  • Fix Map#project returning an incorrect on-screen point for a location behind the camera. It now returns a point outside the viewport, on the side through which the location left the screen, so DOM markers and popups are moved off-screen as expected. (#8292) (by @​schickm)

6.9.0

✨ Features and improvements

  • Improved support for drawing the letters of Devanagari, Khmer, Burmese and the other complex scripts and also draws Arabic and Hebrew labels correctly without loading a right-to-left text plugin, which deprecates setRTLTextPlugin and getRTLTextPluginStatus (#8343) (by @​HarelM)
  • Read sprite and image pixels back through an OffscreenCanvas where available, removing a main-thread stall of tens of milliseconds on GPU-accelerated browsers when a sprite loads (#8339) (by @​cherenkov)
  • Skip clipping masks for layers hidden at the current zoom and stop re-binding dynamic buffers on cached vertex array binds, removing redundant WebGL calls every frame (#8369) (by @​johncarmack1984)
  • Re-render at most one stale terrain drape per frame and keep drapes that differ only by zoom while the map moves, so a finger lift over terrain no longer re-renders every tile at once (#8368) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix setStyle() throwing while terrain is still loading because an intermediate render tried to compile a terrain shader before the replacement style initialized its projection (#6824) (by @​miakh)
  • Fix queued GeoJSON updateData property removals throwing after geometry-only updates or retaining previously updated values (#8372) (by @​jokrasno)
  • Treat camera options passed as undefined as not given in jumpTo, easeTo and flyTo; they were coerced to NaN (#8373) (by @​vlumi)
  • Fix a Not implemented. error that broke panning and zooming when the projection was changed while the camera was moving, on maps with terrain enabled or a transformCameraUpdate callback (#8351) (by @​lazerg)
  • Fix a map created inside a hidden container staying at the 400x300 fallback size when the container is shown before the resize observer's first notification is delivered (#8277) (by @​spliffone)

... (truncated)

Commits
  • d193469 Bump js version to 6.10.0 (#8465)
  • cbf9f1a perf: test marker occlusion by terrain with a DEM ray walk instead of a depth...
  • 6f83acc Show the sky in globe view (#8464)
  • 6ac6f29 fix partially blank maps in older Safari (#8463)
  • 651eaef GM2.7 Centralize tile terrain data (#8462)
  • d406cc2 GM2.6 Centralize tile projection data (#8455)
  • f6b44bc fix: replace diff with proper types (#8452)
  • 2049770 enlable lint rule for type only import section (#8460)
  • 542e218 fix: free the pooled terrain drape textures once the map is at rest and when ...
  • 761f0f3 perf: remap earcut indices and unsubdivided fill outlines through a per-verte...
  • Additional commits viewable in compare view

Updates next from 16.3.0 to 16.3.5

Release notes

Sourced from next's releases.

v16.3.5

The following bug fixes have been backported. It does not include all pending features/changes on canary.

  • next/image: Skip 0-byte entries when initializing disk LRU cache (#98185)
  • next/image: Reject empty images when reading/writing to the disk cache (#98186)
  • Emit whole-app server NFTs when output: 'standalone' is used with an adapter (#98167)
  • Add CSP nonce to script tags of loading and template files (#98403)
  • Fix use cache prerender signal retention (#98448)

v16.3.4

Follow-up release to v16.3.3 re-enabling AVIF Image Optimization (#97949).

The following bug fixes have been backported. It does not include all pending features/changes on canary.

  • testmode: Fix infinite recursion in testmode passthrough fetch (#97691)
  • Fix build error when aliasing typescript to @​typescript/typescript6 (#97997)
  • Fix unset crossOrigin in Turbopack manifests (#97930)

Credits

Huge thanks to @​eps1lon, @​mischnic, and @​timneutkens for helping!

v16.3.3

This release contains security fixes for the following advisories:

Critical:

v16.3.2

[!NOTE] This release is backporting bug fixes. It does not include all pending features/changes on canary.

Core Changes

  • [backport] Scope app-entry export validation to files inside the app directory (#97357)
  • [backport] Fix catch-all index page being served for every other slug (#97416)
  • [16.3] Turbopack: don't trace embedded WASM loader helpers (#97353) (#97463)
  • [16.3] Turbopack: retain conditions when replacing resolve request keys (#97453)
  • [16.3.x] Fix Turbopack worker chunk loading with asset prefix (#97419)
  • [16.3.x] Authenticate Turborepo remote caching with OIDC instead of a static PAT (#97603)

Credits

Huge thanks to @​lubieowoce, @​unstubbable, @​timneutkens, @​mischnic, and @​eps1lon for helping!

v16.3.1

What's Changed

... (truncated)

Commits
  • ca2c75e v16.3.5
  • 14fb290 [backport] Fix use cache prerender signal retention (#98448)
  • 2b1f28d [16.3.x] Add CSP nonce to script tags of loading and template files (#98403)
  • 4b56cee [16.3.x] Backport docs fixes (#98317)
  • 5568a02 [backport] docs: local development: Rewrite docker section, add Windows Dev D...
  • 93249ab [16.3.X] Emit whole-app server NFTs when output: 'standalone' is used with ...
  • 6549fd7 [16.3.x] next/image: reject empty image on read/write to disk cache (#98186)
  • d9eac96 [16.3.x] next/image: skip 0-byte entries when initializing disk LRU cache (#9...
  • 84b35fe [test] Fix 16.3 deploy test assertions (#98133)
  • 14f9c1a [16.3.x][ci] Run flake detection and new deploy tests when merged and on back...
  • Additional commits viewable in compare view

Updates react from 19.2.8 to 19.3.0

Release notes

Sourced from react's releases.

19.3.0 (September 9, 2026)

Below is a list of all new features, APIs, and bug fixes.

Read the React 19.3 release post for more information.

New React Features

New React DOM Features

  • browser(): a new react-dom API that returns a usable which errors during server rendering and resolves in the browser. use(browser()) inside a <Suspense> boundary marks a subtree as browser-only without reporting a recoverable error (@​gnoff: #37143, #37241)
    • Added an onBrowserBailout option to the react-dom/server APIs to observe when a subtree defers to the browser (@​gnoff #37193)

Notable changes

All Changes

React

... (truncated)

Changelog

Sourced from react's changelog.

19.3.0 (September 9, 2026)

New React Features

@dependabot dependabot Bot added the dependencies Dependency updates label Sep 14, 2026
@dependabot
dependabot Bot requested a review from svg8bit as a code owner September 14, 2026 06:19
@vercel

vercel Bot commented Sep 14, 2026 •

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated
oddsfront Ready Ready Preview Sep 21, 2026 6:21am UTC

Request Review

@dependabot dependabot Bot added the dependencies Dependency updates label Sep 14, 2026
@coderabbitai

coderabbitai Bot commented Sep 14, 2026 •

Copy link
Copy Markdown

Important

Review skipped

Bot user detected.

To trigger a single review, invoke the @coderabbitai review command.

⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Advanced

Run ID: 79c91b2a-fb4c-4823-8ba8-2103c8890a0c

You can disable this status message by setting the reviews.review_status to false in the CodeRabbit configuration file.

Use the checkbox below for a quick retry:

  • 🔍 Trigger review

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

…8 updates

Bumps the production-dependencies group with 8 updates in the / directory:

| Package | From | To |
| --- | --- | --- |
| [lucide-react](https://github.com/lucide-icons/lucide/tree/HEAD/packages/lucide-react) | `1.28.0` | `1.47.0` |
| [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) | `6.1.0` | `6.10.0` |
| [next](https://github.com/vercel/next.js) | `16.3.0` | `16.3.5` |
| [react](https://github.com/react/react/tree/HEAD/packages/react) | `19.2.8` | `19.3.0` |
| [react-dom](https://github.com/react/react/tree/HEAD/packages/react-dom) | `19.2.8` | `19.3.0` |
| [react-map-gl](https://github.com/visgl/react-map-gl) | `8.1.2` | `8.1.3` |
| [sharp](https://github.com/lovell/sharp) | `0.35.3` | `0.35.4` |
| [zustand](https://github.com/pmndrs/zustand) | `5.0.14` | `5.0.15` |



Updates `lucide-react` from 1.28.0 to 1.47.0
- [Release notes](https://github.com/lucide-icons/lucide/releases)
- [Commits](https://github.com/lucide-icons/lucide/commits/1.47.0/packages/lucide-react)

Updates `maplibre-gl` from 6.1.0 to 6.10.0
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.1.0...v6.10.0)

Updates `next` from 16.3.0 to 16.3.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Commits](vercel/next.js@v16.3.0...v16.3.5)

Updates `react` from 19.2.8 to 19.3.0
- [Release notes](https://github.com/react/react/releases)
- [Changelog](https://github.com/react/react/blob/main/CHANGELOG.md)
- [Commits](https://github.com/react/react/commits/v19.3.0/packages/react)

Updates `react-dom` from 19.2.8 to 19.3.0
- [Release notes](https://github.com/react/react/releases)
- [Changelog](https://github.com/react/react/blob/main/CHANGELOG.md)
- [Commits](https://github.com/react/react/commits/v19.3.0/packages/react-dom)

Updates `react-map-gl` from 8.1.2 to 8.1.3
- [Release notes](https://github.com/visgl/react-map-gl/releases)
- [Changelog](https://github.com/visgl/react-map-gl/blob/v8.1.3/CHANGELOG.md)
- [Commits](visgl/react-map-gl@v8.1.2...v8.1.3)

Updates `sharp` from 0.35.3 to 0.35.4
- [Release notes](https://github.com/lovell/sharp/releases)
- [Commits](lovell/sharp@v0.35.3...v0.35.4)

Updates `zustand` from 5.0.14 to 5.0.15
- [Release notes](https://github.com/pmndrs/zustand/releases)
- [Commits](pmndrs/zustand@v5.0.14...v5.0.15)

---
updated-dependencies:
- dependency-name: lucide-react
  dependency-version: 1.44.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: maplibre-gl
  dependency-version: 6.9.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: next
  dependency-version: 16.3.4
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
- dependency-name: react
  dependency-version: 19.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: react-dom
  dependency-version: 19.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: production-dependencies
- dependency-name: react-map-gl
  dependency-version: 8.1.3
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
- dependency-name: sharp
  dependency-version: 0.35.4
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
- dependency-name: zustand
  dependency-version: 5.0.15
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: production-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/production-dependencies-864ae7ca8c branch from 7371d75 to cfdf9c0 Compare September 21, 2026 06:21

This branch was successfully deployed

1 active deployment
Preview — cfdf9c04 Deployed Sep 21, 2026 by vercel[bot]
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

dependencies Dependency updates

Projects

None yet

Development

Successfully merging this pull request may close these issues.

0 participants