-
-
Notifications
You must be signed in to change notification settings - Fork 141
[API] Faction Context API #886
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: dev
Are you sure you want to change the base?
Changes from all commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -5,6 +5,7 @@ | |
| using Multiplayer.API; | ||
| using Multiplayer.Client; | ||
| using Verse; | ||
| using Multiplayer.Client.Factions; | ||
| using Multiplayer.Client.Patches; | ||
| using RimWorld; | ||
|
|
||
|
|
@@ -199,5 +200,26 @@ public void SetThingFilterContext(ThingFilterContext context) | |
| { | ||
| ThingFilterMarkers.DrawnThingFilter = context; | ||
| } | ||
|
|
||
| public bool IsMultifaction => Client.Multiplayer.GameComp.multifaction; | ||
|
|
||
| public Faction SpectatorFaction => Client.Multiplayer.WorldComp.spectatorFaction; | ||
|
|
||
| public void PushFaction(Map map, Faction faction) => FactionExtensions.PushFaction(map, faction); | ||
|
|
||
| public void PopFaction(Map map = null) => FactionExtensions.PopFaction(map); | ||
|
|
||
| public void RepeatForWorldFactions(Action action) | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Wouldn't it be better to share a readonly faction list?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You mean like we implement a IFacionData to expose factionDatas and ask modders to iter through it themselves?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm struggling with this idea exposing factionData, cuz push/popfaction is serving situations that we set faction data of distinct faction and RepeatFaction serves the iterator through all player-factions so I think all the usages are covered? |
||
| { | ||
| bool ignore = false; | ||
| FactionRepeater.Template(Client.Multiplayer.game?.worldComp.factionData, _ => action(), null, ref ignore); | ||
| } | ||
|
|
||
| public void RepeatForMapFactions(Map map, Action action) | ||
| { | ||
| if (map == null) throw new ArgumentNullException(nameof(map)); | ||
| bool ignore = false; | ||
| FactionRepeater.Template(map.MpComp()?.factionData, _ => action(), map, ref ignore); | ||
| } | ||
| } | ||
| } | ||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can null
spectatorFactionever happen? Seems to be forcefully installed even when there is none duringMultiplayerWorldComp.ExposeData, it's not tested for null anywhere else either.Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Met one time with VAE...
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If I remember correctly, read it at MapComponent.FinalizeInit can cause issue, I was using new API patching this
https://github.com/Vanilla-Expanded/VanillaAspirationsExpanded/blob/abb0c64efc7861cc04a0f1909eeaa5a4f589aed0/1.5/Source/VAspirE/World%20and%20Map%20Components/WorldComponent_PawnList.cs#L22
Likely when MapComponent.FinalizeInit and WorldComponent.FinalizeInit is calling?