Software Engineer with 3+ years experience in production ready software, machine learning on client, toolchain migration, and UI frameworks.
Most recent role at Sony's Playstation, I maintained ML deployment infrastructure and production releases for large-scale console systems. When a staff engineer departed, I stepped in to independently manage the deployment pipeline, orchestrating a multi-week gradual rollout with automated health monitoring.
I also worked on cross-platform UI framework architecture, eliminating the majority of platform-bridging crashes and significantly reducing platform-specific rendering bugs across multiple device ecosystems.
What I do:
- Debug across the full stack (application layer through native code)
- Optimize ML inference pipelines (GPU tuning, custom memory management, latency reduction)
- Maintain and work on production-ready systems that ship to millions of users
- Own complex technical migrations and maintain critical infrastructure
What drives me:
I'm most energized when solving problems that sit at the intersection of systems complexity and user impact. Whether it's ensuring stability across millions of devices or optimizing ML inference for real-time performance; I like building things that have to work right.
Open to: Integration Engineer, SDK-focused roles, Client-facing roles

