Turn rough ideas into playable systems — then test whether they actually work.
把零散的游戏创意变成完整玩法、可测试原型和有证据支持的策划结论。
I build open-source Codex skills for practical game-design work:
- Gameplay Mechanism Designer — expands a keyword, mechanic, item, image, or rough idea into gameplay systems and prototype plans.
- Game Design Reality Check — challenges “this should be fun” assumptions and finds the cheapest way to test them.
- GMT Review — checks whether player goals, means, tools, and design intentions form a complete logical chain.
我正在制作一套开源的游戏策划 Codex Skills,帮助策划:
- 从关键词、道具、机制或画面生成完整玩法
- 设计核心循环、机制链和系统关系
- 制作低成本、可验证的玩法原型
- 识别“自己觉得好玩”但尚未被验证的设计假设
- 用目标、手段和工具检查策划方案是否真正成立
Open-source AI skills for gameplay ideation, prototype design, and evidence-based game-design reviews.
开源的游戏玩法生成、原型设计与策划验证工具集。
Try the skills with a real game-design problem. If an output is useful—or looks convincing but fails in prototyping or playtesting—please share your feedback.
欢迎使用真实策划问题测试这些 Skills。如果它确实有帮助,或者“看起来合理但原型中不成立”,都欢迎提交反馈。
⭐ If this project helps you, please consider giving it a star.
最后,欢迎大家一起交流,一起成长,一起做游戏,FFT forever! wechat:20955862