My Unity program runs on the Kylin V10 system, using a Phytium D2000 CPU. It employs multithreading. After running it with the default Box64, I found that once it enters the multithreading phase, it crashes within about 1 minute. Then I changed the configuration to the following:
BOX64_DYNAREC_BLEEDING_EDGE=0
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_BIGBLOCK=3
With this configuration, it runs longer, but it still crashes — after about 5 minutes. What could be the cause? And how can I resolve it?
My Unity program runs on the Kylin V10 system, using a Phytium D2000 CPU. It employs multithreading. After running it with the default Box64, I found that once it enters the multithreading phase, it crashes within about 1 minute. Then I changed the configuration to the following:
BOX64_DYNAREC_BLEEDING_EDGE=0
BOX64_DYNAREC_STRONGMEM=1
BOX64_DYNAREC_BIGBLOCK=3
With this configuration, it runs longer, but it still crashes — after about 5 minutes. What could be the cause? And how can I resolve it?