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Compilation databases generated by Unreal place their include flags in compiler response files. The C++ dependency graph currently reads only inline arguments and only visits includes in translation units. Module-relative headers and headers included by other headers therefore appear unused.
Expand response-file arguments without executing commands, with guards for cycles, excessive nesting, unreadable files and malformed input. Follow project headers using each translation unit's include context, retaining direct header-to-header edges and unioning contexts when a header is shared. This complements #861's compiled-root recognition and addresses the include-resolution part of #859.
Validation: 49 C++ plugin tests pass, including nested response files, cycles, missing files, transitive header cycles and shared headers compiled under different include roots. Against the originating Unreal compilation database, all 84 project source files are represented and all native headers have real importers. Ruff formatting and lint pass. The core suite's two pre-existing review-prompt assertion failures are also reproduced on unchanged upstream; other tests pass.