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Docs
docs.yml
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feat(site): add tactical guided voice tour, centered stage briefing, …
failed:
Docs
#46:
Commit
0d8d0ce
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Aug 29, 2026
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More actions for workflow run 46
Fix UI/UX station layout: Prevent target dummy and PC battlestation f…
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Docs
#45:
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85923d8
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Aug 29, 2026
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More actions for workflow run 45
Fix ReferenceError: Declare currentState, currentStepIndex, and stage…
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Ensure Radio HUD starts hidden by default on load, Re-Tour button is …
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Enforce strict mutual exclusivity between Radio HUD and Re-Tour butto…
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Ensure End Tour immediately vanishes the radio HUD container
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Hide tactical radio HUD on End Tour / Tour Finish and add sleek Re-To…
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Fix Next Target button execution: Fix startStationTour function scope…
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Fix End Tour button: Cancel active timers, silence speech synthesis, …
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Fix voice muting: Synchronize global voiceEnabled state across script…
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Enforce strict tour completion after 4 steps without looping and add …
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Implement active screen camera control: Mascot auto-scrolls developer…
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Fix stage mascot avatar background image path and ensure instant rend…
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Remove direct DSPy mentions across repository, pyproject.toml, docume…
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Remove direct DSPy branding references across site, replacing with Ba…
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Fix spritesheet asset relative path in tour.css and initialize mascot…
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Scale up stage briefing mascot to giant half-screen size (320px x 347…
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Implement 4-phase launch experience: Silent intro -> Fullscreen video…
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Implement Punisher-style interactive tactical voice mentor engine wit…
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Enlarge pixel art stations for crisp high visibility and tune mascot …
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Add interactive pixel art stations (PC battlestation, coffee bar, ser…
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Remove drop-shadow red glow filter from mascot sprite for crisp clean…
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Implement Living Mascot Engine with DOM element perching, cyber lapto…
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Implement autonomous roaming mascot AI engine with walking, jumping, …
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Replace launch modal with clean, borderless professional enterprise i…
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