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(Experimental) Map editor for neo

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sachi

An (experimental) map editor for neo. sachi aims to be the go-to tool when editing maps of neo projects. While sachi is still in its early stages, it is a functional map editor for projects built with the neo engine. Main features include

  • Editing maps, including
    • blocks
    • movement data
    • events
    • encounter data
    • location data
    • meta data (battle bg, weather, etc.)
    • import from AdvanceMap maps (w/o event data)
  • Editing and creating map banks, including auto-generated in-game maps
    • map bank overview feature for quick navigation
  • Editing tilesets, blocksets, and corresponding palettes
  • Editing trainer data

Building

sachi is built using Gtk4 and its C++ interface gtkmm-4.0. On Linux, after having installed the necessary dependencies, you can build sachi via a simple make. More detailed instructions and instructions for other OS follow once sachi becomes ready for use.

Requirements

  • adwaita-icon-theme
  • gtkmm-4.0
  • libpng
  • g++-13

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(Experimental) Map editor for neo

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