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vo/opengl/formats: use R8 and RG8 formats on GL2.1 and ES2 if available #18264
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Why? What is this fixing?
F_GL2RGis non-float as I understand so why you bundle it withF_GL2F?There was a problem hiding this comment.
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PR adds new entries for r8/rg8 formats (and r/rg for GLES2). Since F_GL2RG is a subset of F_GL2F (which is F_GL2RG + float textures + ARB_framebuffer_object), that would result in two r8/rg8 formats registered twice.
This particular line enforces mutual exclusivity - i.e. full color-renderable will be used with F_GL2F hardware, while filter-only fallback is only used on F_GL2RG
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The logic is "clear F_GL2RG is F_GL2F is set", I hope it makes sense.
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The format lookup always prefer formats higher on the lists. It's priority list of formats. So there is no issue in having lesser formats down the list. We already have duplication on master between F_GL2 and F_GL2F.
Either way, it's fine, just something that is rather not focused on main change.