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Request for compatibility issue #340

Description

@Darkslayer99-beep

Describe the bug
I am experiencing a persistent rendering compatibility issue where custom armor and item models from specific mods (most notably HBM's Nuclear Tech Mod and InfinityGodMod) do not attach correctly to the Mo' Bends articulated skeleton. While the base player/mob animations from Mo' Bends function as expected, the custom armor pieces fail to render in the proper position on the articulated limbs, appearing as static, "floating," or rigid models that do not follow the skeleton's bending or movement.

To Reproduce

Install Mo' Bends alongside HBM's Nuclear Tech Mod or InfinityGodMod.

Equip a full set of custom armor from one of these mods onto the player or a mob (e.g., a Zombie).

Observe the player/mob in-game while the entity is performing Mo' Bends animations (e.g., walking, attacking).

See that the armor model remains in a rigid/default pose and does not conform to the limb articulation.

Expected behavior
I expected the custom armor models to render correctly on the Mo' Bends skeleton so they animate and bend naturally with the character model, rather than staying in a rigid "vanilla" pose while the body underneath moves.

Image

Context (please complete the following information):

Minecraft version: 1.12.2

Mo' Bends version: 1.2.2 (Build: 29.09.25)

Other installed mods: I am running a larger modpack (150+ mods). This issue occurs consistently with specific armor-heavy mods like HBM's Nuclear Tech Mod and InfinityGodMod.

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