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Updating MOAI Xcode sample project settings so they compile again
- #124
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Updating MOAI Xcode sample project settings so they compile again
#124
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Commits on Dec 17, 2020
Updating the `xcode/osx/MoaiSample.xcodeproj` so that the `moai` target will compile again on macOS. Needed to raise the deployment target, remove references to `libcrypto.dylib` and `libssl.dylib…
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Updating the iOS deployment target in the `MoaiSample.xcodeproj` to `13.0`. Believe it or not, we are no longer using iOS `4.3`! I also set changed the architectures to `$(ARCHS_STANDARD)` since …
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Commits on Dec 23, 2020
Removing the "in-app purchase" capability. Setting the bundle identifier to `com.elevate.moaisample` for now.
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Removing the `FacebookSDKResources.bundle` from the "Copy Bundle Resources" build phase.
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Removing `-force_load` and `libmoai-ios-tapjoy.a` from the "Other Linker Flags" entry under the "Linking" section of the MoaiSample Build Settings tab.
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Changing `ALWAYS_SEARCH_USER_PATHS` to `NO`.
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Copying the `VALID_ARCHS` values over from `base-ios.xcconfig` in the `Build Settings` group under `libmoai.xcodeproj`.
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Since the touch handling methods had been using 32-bit addresses for the unique ID of each touch event, and that no longer compiles, use the last 32 bits of the 64-bit pointer, and pass that in.
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Commenting out calls related to `AKUNotifyRemoteNotification` that are preventing the app from compiling. We'll probably need to do something else to clean them up later.
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In the `libmoai` Xcode project, under the project (not any of the targets), and under the "Deployment (unnamed domain)" section, setting the `IPHONEOS_DEPLOYMENT_TARGET` to `13.0`.
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