button: Keep the focus line off text and legible on fills - #3300
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Text and Link buttons have no padding, so a line on their edge sat on the label; draw it 2px outside instead. On filled variants a `ring` line on the edge barely showed against dark fills; draw it 2px inside in the button's foreground at 60%, which the theme keeps legible against the fill. Ghost keeps the edge line, bordered variants keep the tinted border. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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…hts on key presses (#3307) Follow-up to #3299 / #3300, which noted that List / ListItem, Table and the menus are focusable or keyboard-navigable but don't go through `focus_style`. This PR checks each one and fixes the two that were actually broken. ## Audit With `focus_ring = false` and `focus_ring = true` (same result in both unless stated): | Component | Tab stop | Arrow keys | Keyboard focus / navigation (before) | Mouse hover | Selection | Verdict | | --- | --- | --- | --- | --- | --- | --- | | **DataTable** (`TableState`) | **Yes** (`tab_stop(true)`) | Up/Down/Left/Right, Home/End, PgUp/PgDn, Tab moves cells | **Nothing** when tabbed in. Rows only show once a key selects one. | `table_hover` row bg, hidden while typing (GPUI) | `accent` / `table_active` row or cell | **Fixed**: focus ring on keyboard focus | | **PopupMenu / ContextMenu / DropdownMenu** items | No: the menu holds focus while open | Up/Down/Left/Right | The `accent` highlight is the cursor. **Bug 1:** hover item A, press `down` → A **and** B both lit. **Bug 2:** hover A, press a key with no binding → highlight goes out, next `down` restarts at the top. | Hovering moves the highlight, the native menu convention | same highlight | **Fixed** both | | **AppMenuBar** | Titles are ghost `Button`s, so Tab stops with the #3299 edge line | Left/Right between menus | Open title shows the ghost `open` bg, and the popup is a `PopupMenu` (above) | ghost hover | — | Covered by `Button` + the PopupMenu fix | | **List / ListItem** | No. `ListState`'s handle isn't a tab stop. A searchable list focuses its query `Input`. | Up/Down | Selected row (`list_active` / `accent`) is the cursor, and it looks different from hover | `list_hover`, hidden while typing (GPUI) | same as keyboard cursor | **No change needed**, covered by a new test | Not changed, worth a separate decision: a List's selected row looks the same whether or not the list has focus, and `ListState` isn't a Tab stop. Native table views grey out the selection when unfocused. Doing that would change selection styling, which is out of scope here. ## Changes - **`DataTable`**: calls `focus_ring_style` when its handle is focused **and** `window.last_input_was_keyboard()`. That is GPUI's `focus_visible` rule; it matters here because clicking a row also focuses the table. - Bordered (default): the border is tinted `ring`, plus the outer ring when `focus_ring = true`. - `bordered(false)`: the #3299 1px edge line. - No layout change. The line is appended after the table content, so rows don't paint over it. - **`MenuItemElement`**: `group_hover` on its own group → `hover`. - GPUI computes an element's style *before* it pushes the element's group hitbox. A `group_hover` on the element's own group therefore takes the `hover_state.group` fallback, which ignores keyboard modality, so the pointer's item stayed lit next to the keyboard cursor. - `hover` uses the hitbox, which GPUI already suppresses after a key press. Mouse-hover look is unchanged. - The now-unused `group_name` is removed. - **`PopupMenu`**: the `on_hover(false)` that clears the highlight is skipped when the last input was a key press. GPUI ends hover under a still pointer on any key press, so the highlight used to vanish and the next arrow key restarted from the top. A real pointer exit still clears it. ## Tests `crates/kit/tests/rendering.rs` (main thread, `harness = false`, Metal). `Capture` now takes its scale from the window, so it works for any window size. - `menu_highlight_is_the_keyboard_cursor`: exactly one highlighted row after each step. - Hover `Beta` → `[1]`. - `down` → `[2]`. Fails with `[1, 2]` when `group_hover` is restored. - Hover `Beta` again → `[1]`. - Unbound `x` → `[1]`. Fails with `[]` without the `on_hover` guard. - `down` → `[2]`. - `list_selection_is_the_keyboard_cursor`: - Hover row 1 → only row 1 is lit. - `down` → only row 0 is lit, and its fill differs from the hover fill. - Fails with `[]` when the selection isn't forwarded to the item. Nothing needed fixing for List, so this one locks existing behaviour. - `table_shows_keyboard_focus_only`, for `focus_ring = false` and `true`: - Tab from a button into the table → `ring` pixels on its top border. With `true`, the outer band changes too. - In a fresh window, hover then click a row → the table is focused, but the border and outer band are identical to the hovered capture. - Fails without the fix, and also fails when the keyboard gate is dropped. ``` cargo test -p gpui-kit --features test-support,component,assets --test rendering # 10 passed (Metal) cargo test -p gpui-kit --features test-support,component,assets # 278 passed cargo test -p gpui-component # 575 passed cargo clippy -p gpui-component -p gpui-kit --features gpui-kit/test-support,gpui-kit/component,gpui-kit/assets --all-targets -- -D warnings ``` Note: `last_input_was_keyboard` flips back when the mouse moves, so the table's ring disappears on mouse movement, the same as GPUI's own `focus_visible` style. Switching modality already triggers a single `window.refresh()` in GPUI, so this adds no idle redraws. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Follow-up to #3299 (#3298). When
Theme::focus_ringis off, #3299 draws a 1pxringline on a borderless button's edge. That has two visual problems:ring-coloured line on the edge barely shows against dark fills. In the default light theme it is neutral-400 on neutral-900.Change
Each borderless button now picks where its focus line goes, through a crate-private
FocusLinepassed tostyled::focus_style:ringring.outline()ringringtoken is tuned for the page background, not for a primary fill.ringline? It is still low-contrast on fills.focus_ring = falseexists to avoid: containers clip it.focus_ring = true, bordered variants, and other callers offocus_ring_stylebehave as before.Tests
crates/kit/tests/rendering.rs. These run on the main thread (harness = false, Metal), with Ghost / Text / Link / Primary buttons andfocus_ring = false.focus_lines_stay_off_content_and_contrast_with_fillsruns in light and dark. Focus moves with Tab through Root. For each button:ring-coloured pixels on the top edge.ring-coloured pixels 2px above the edge.clicking_a_button_draws_no_focus_line: clicking a hovered button leaves focus empty and the capture identical to the hovered one.These tests fail on
origin/mainbefore #3299 atghost, and on #3299 alone attext(288 device pixels over the label).