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SpawnAuth works with AuthMe or nLogin to keep unauthenticated players away from the main world until they log in. It saves the player's original location before teleporting them to a temporary spawn and restores it after successful authentication.

The plugin is designed to replace the built-in spawn/limbo handling of AuthMe and nLogin, which can cause issues such as players getting stuck at spawn, spawning in the wrong place after death, or other authentication-related edge cases. It is recommended to disable those features when using SpawnAuth.

Features

  • Supports AuthMe and nLogin.
  • Saves and restores the player's original location after login.
  • Two spawn modes:
    • vanilla – teleports players to the configured world for their current dimension and uses the world's respawnRadius gamerule to spread players around spawn.
    • fixed – teleports players to a fixed location, usually in a dedicated void world.
  • Supports separate worlds for the Overworld, Nether, and End.
  • Optional fallback to the Overworld if a dimension is not configured.
  • Optional automatic creation of a void world when using fixed mode.

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Protect your Minecraft server from login location for AuthMe or nLogin

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