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feat(morph): support projective quad deformation (#80)
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#60:
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docs(morph): add interactive cube-to-sphere example (#79)
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docs(morph): update published package guidance (#78)
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#58:
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feat(morph): add prepared DOM targets (#77)
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#57:
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feat: add PolyCSS Morph (#76)
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#56:
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Add Three.js parity API (#75)
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#55:
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fix(website): persist parametric shadows + FPV walk position in the s…
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#54:
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docs: document parametric shadows (definition, style, point lights, d…
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#53:
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feat: parametric shadows (coverage-contour, pixel style, point lights…
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feat: point lights (direction-only shading + radial colored shadows) …
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fix(shadow): kill cast/self-shadow holes on imported meshes + shadow-…
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feat: add game texture alignment APIs (#69)
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feat: expose scene transform builder (#68)
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#48:
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Expose world CSS conversion helpers (#66)
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#47:
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feat: expose scene transform helpers (#65)
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feat(tv): per-preset FPV player scale + camera handle fix + retro/pix…
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feat: <poly-iframe> element + /tv showcase (#62)
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fix(parity): builder, ground shadow, gizmo wrapper, wordart, doc demo…
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feat: three.js parity sweep — API, shadows, lighting, transforms acro…
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#42:
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Add STL mesh parsing and gallery imports (#59)
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#41:
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Optimize parsed meshes and renderer follow-ups (#58)
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#40:
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Harden mesh imports and refresh shadow docs (#57)
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#39:
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WordArt: cap-merge + adaptive segments, atomic atlas swaps, live scal…
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feat(website): site-wide Google Analytics and sharper /wordart SEO (#55)
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WordArt rich materials: per-face fills, textures, and edge-profile cu…
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