I build tools and interactive systems at the intersection of art and engineering, including Python automation for Blender production pipelines and Unity gameplay/rendering systems.
🧩 Interactive Tools & Pipeline Automation
SteamDeck_Blender — Python: Use a Steam Deck as a physical input device to drive viewport navigation in Blender, mapping controller input to camera orbit/pan/zoom for a faster, hands-on modeling workflow.
Distance-Auto-adjust — Python: A Blender scripting tool that automatically repositions a mesh based on its proximity to another mesh — built for rig/asset workflows where objects need to react to spatial relationships without manual keyframing.
🎮 Also Shipping: Winds Chaser
A desert sci-fi off-roader game (Unity 6 / URP) where I handle both art and programming
I'm actively expanding this side of my work; more Python-for-Blender tooling focused on production efficiency is in progress.
Focus areas: Blender Python scripting & pipeline tooling · Procedural rigging · Unity URP shader/render pipelines · Gameplay programming
🤝 Open to Collaborating On
Gameplay Programming · Technical Art · Pipeline Automation
