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Kretoskim/README.md

Hi, I'm Baraka Kimaro

3D Technical Artist | Gameplay & Pipeline Programmer


I build tools and interactive systems at the intersection of art and engineering, including Python automation for Blender production pipelines and Unity gameplay/rendering systems.

🧩 Interactive Tools & Pipeline Automation

SteamDeck_Blender — Python: Use a Steam Deck as a physical input device to drive viewport navigation in Blender, mapping controller input to camera orbit/pan/zoom for a faster, hands-on modeling workflow.

Distance-Auto-adjust — Python: A Blender scripting tool that automatically repositions a mesh based on its proximity to another mesh — built for rig/asset workflows where objects need to react to spatial relationships without manual keyframing.

🎮 Also Shipping: Winds Chaser

A desert sci-fi off-roader game (Unity 6 / URP) where I handle both art and programming

I'm actively expanding this side of my work; more Python-for-Blender tooling focused on production efficiency is in progress.

Focus areas: Blender Python scripting & pipeline tooling · Procedural rigging · Unity URP shader/render pipelines · Gameplay programming

🤝 Open to Collaborating On

Gameplay Programming · Technical Art · Pipeline Automation


🧰 Languages & Tools I Work With:

Unity Blender C# Python


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