I make audio software. Plug-ins first, then whatever the studio needs around them.
Free, open-source spatial audio plug-ins — and one visual synth. Simple interfaces, pro sound backed by real physics: HRTF, Doppler, physical reverberation. No "3D" we can't hear.
ORBIT — binaural movement engine. Place a sound around your head, orbit it, or fly it past with real Doppler. VST3/AU on macOS, VST3 on Windows.
SUPERNOVA — audio-reactive visual synth. An image or a video becomes 262,144 GPU particles that move with the sound. Bit-exact audio pass-through: it never touches your signal. macOS.
The catalog — PULSAR, NEBULA, DUST, HALO, HORIZON and AURORA, coming back out in waves.
AGPLv3, forever. The macOS builds are signed and notarized by Apple.
C++ and JUCE for the plug-ins — CMake, universal binaries (arm64 + x86_64), pluginval and auval gated in CI, macOS and Windows on every release. Python, TypeScript and Node for everything around them: tooling, automation, web.
I come at this from the studio side — production and mixing — which is most of the reason the plug-ins have three knobs instead of thirty.
ovniaudio.com · @ovniaudio · hello@ovniaudio.com · Argentina




