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SUV vehicle - #175

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jonyMarino wants to merge 3 commits into
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feature/import_airsim_v1_SUV
Open

SUV vehicle#175
jonyMarino wants to merge 3 commits into
mainfrom
feature/import_airsim_v1_SUV

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@jonyMarino

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Fixes: #61

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Summary

This PR adds support for Unreal Engine-native vehicles whose physics are handled by UE5, while Project AirSim provides control, state synchronization, sensors, and Python APIs.

Main changes

  • Add the generic unreal-vehicle-api and actuator signal mapping.
  • Add Unreal-side vehicle interfaces and actor base classes.
  • Synchronize vehicle kinematics between UE5 and Project AirSim.
  • Extend the Python client with generic robot and Unreal Vehicle APIs.
  • Update Rover and Simple Drive APIs to support the new integration.
  • Add examples for:
    • Direct Unreal Vehicle control
    • RC control
    • Simple Drive control
    • Vehicle sensors
  • Add robot and scene configurations for the vehicle examples.
  • Add an Unreal SUV with its materials, textures, animations, and supporting Blueprint assets.
  • Enable the required Chaos Vehicles plugins in the Blocks project.
  • Add documentation for configuring custom Unreal Vehicle Blueprints.

Testing

  • Run the included Unreal Vehicle examples using the new scene and robot configurations.
  • Validate direct parameter, RC, and Simple Drive control.
  • Validate vehicle kinematics and sensor access through the Python client.

How Has This Been Tested?

Screenshots and videos (if appropriate):

MarinaGloc and others added 3 commits August 3, 2026 20:59
* Add Unreal Vehicle integration and supporting API updates

* Add Unreal Vehicle assets and runnable examples

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Co-authored-by: MarinaGloc <tu-correo-de-github@example.com>
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I wonder if this project airsim can support both cars and uavs simulation?

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