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[animation] start animations from the value shown at the clock's time, instead of from presentation() - #98

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Summary

Fixes #96. Every animation begins at AnimationClock's time for the turn, but 12 places started one from presentation(), which Core Animation evaluates at the time of the transaction's first presentation read of a layer with animations. In a long turn the two are milliseconds apart in either direction, so a new animation started that far along or behind the motion it interrupted. A layer also has no presentation layer before it's committed.

  • CALayer.shownValue(forKeyPath:), with typed shownColor, shownPath and shownOpacity, computes the value a key path shows at the clock's time from the model value and the layer's animations. It composes them like Core Animation: additive animations add, others replace, and opacity, shadowOpacity and cornerRadius clamp after each animation like the render server. An animation that doesn't show at the time is skipped, whatever its values or timing. A showing animation it can't evaluate falls back to presentation(): a group, an animation of a component or a parent of the key path, such as position.x for position or bounds for bounds.size, an animation with a value function or a negative speed, or one whose values or timing it doesn't model. An animation added without a key isn't included, since Core Animation doesn't list it, and retarget(keyPath:to:) didn't see one before either.
  • Values interpolate like Core Animation's: numbers, sizes and points component by component, colors in extended sRGB with straight alpha (ExtendedSRGB, which keeps the last few ColorSync conversions on the main thread), and paths with the same segments point by point (AnimationInterpolation).
  • All 12 sites use it: retarget(keyPath:to:), which reuses the animations it already collected, the delayed from value in animate, DropShadowLayer, InnerShadowLayer, ModifierNode and ColorNode. ModifierNode keeps its fallback to the model value, then clear, when the shown value is unknown.
  • The animation walk reads Core Animation's keys without bridging them to [String], in a local autorelease pool since perform(_:) autoreleases the layer, and doesn't read the clock when nothing animates the key path. basicAnimations, propertyAnimations and removeAnimations(forKeyPath:) share it and keep only the key path's own animations. Retarget leaves a group or an animation of a related key path running and starts its replacement from what it shows.
  • modelValue(forKeyPath:) and the typed model readers live in CALayer+KeyPathValue.swift, whose switches list key paths in the order CALayer declares them. AdditiveValue moves to its own file, and the test helpers that read animation values and color components are consolidated in TestUtilities.
  • makeAnimation(_:) documents its .both fill mode. AGENTS.md corrects when Core Animation fixes the presentation time (only a read of a layer with animations does) and adds three performance lessons, two design lessons, and a note to judge CHANGELOG entries against the last release.
  • The swiftlint disable comments in _ComposeNode_Template_Layer.swift and NSLabel.swift move onto their lines, like the ones this change touches.

Performance

A render pass over 300 rows whose background, border and shadow colors and shadow opacity change. Release build on macOS, median of 30 rounds, autorelease pool drains included:

Scenario master This PR
Non-animated change, colors in flight 12.3–12.4 ms 11.8–12.2 ms, 12.5% fewer allocations
Animated change, frames in flight 8.1–8.4 ms 8.4–8.6 ms, 4.5% fewer allocations
Animated change, nothing in flight 6.8 ms 7.2–7.4 ms
Animated change, colors in flight 8.4–8.6 ms 9.9–10.1 ms, 7% fewer allocations

An animated color or opacity change costs about 0.4 µs more when nothing else animates and about 1.2 µs more with colors in flight. The start value has to include the animations added earlier in the same pass, which presentation() ignores, and Core Animation makes animationKeys and animation(forKey:) several times slower right after an animation is added to a layer. With only the start value reads switched back to presentation(), this branch matches master exactly, so the rest of the change costs nothing. These paths run when an update starts or retargets animations, not every frame. The review fixes for groups, value functions and related key paths add about 7 ns per animation of another key path to the walk and don't change the pass measurably.

Test plan

  • cd ComposeUI && swift test: 1382 tests pass on macOS.
  • xcodebuild test in the iOS simulator: 1299 tests pass.
  • 100% coverage for the new files and every changed line, except the fatalError in init(layer:) of DropShadowLayer and InnerShadowLayer. It traps, was uncovered before, and is in the diff only because its SwiftLint comment moved onto the line, so it's the 2 lines Codecov reports missing.
  • Each of the 12 sites has a test, failing on master, that the new animation starts from the value at the clock's time.
  • Parity with Core Animation on macOS and iOS: shownValue matches presentation() on a paused timeline for colors in several color spaces, paths, sizes, points, additive and non-additive stacks, and springs.
  • Clamped opacity and corner radius match what CARenderer renders (macOS only).
  • test_animationSequence_doesntExtendTheLayersLifetime fails without the local autorelease pool.
  • Groups, value functions, related key paths and animations that don't show each have tests that fail on the first commit, including a value-function retarget that crashed there.
  • Scheduled animations with repeats, autoreverses or a time offset, and ModifierNode's model fallbacks, have tests that fail on the second commit.
  • Animations at a negative or zero speed, checked against what Core Animation shows in a probe on macOS, have tests that fail on the third commit.
  • An animation added without a duration evaluates with the duration Core Animation gives it when it's added, on macOS and iOS.
  • make format and make lint.
  • tvOS and visionOS tests pass in CI. No simulators for either are installed locally.

Summary by CodeRabbit

  • New Features
    • Added interpolation for numeric values, points, sizes, colors, and compatible paths.
    • Improved handling of animations that affect related properties, including animations inside groups.
  • Bug Fixes
    • Interrupted animations now continue from the value shown at the current animation time, even when no presentation layer is available.
    • Delayed animations display their starting value while waiting to begin and can use the currently shown value when no starting value is provided.
    • Animation evaluation respects fill behavior, combines additive animations with the current value, and clamps animated opacity and corner radius values.

…, instead of from presentation()

Every animation begins at `AnimationClock`'s time for the turn, but 12 places started one from `presentation()`, which Core Animation evaluates at the time of the transaction's first presentation read of a layer with animations. In a long turn, such as a render pass over many items, the two are milliseconds apart in either direction, so the new animation started that far along or behind the motion it interrupted. A layer also has no presentation layer before it's committed.

`shownValue(forKeyPath:)` computes the value a key path shows at the clock's time from the model value and the layer's animations, composed and interpolated the way Core Animation does: additive animations add and others replace, opacities and the corner radius clamp after each animation like the render server, colors interpolate in extended sRGB with straight alpha, and paths point by point. An animation it can't evaluate falls back to `presentation()`. Parity tests compare it with `presentation()` on a paused timeline on macOS and iOS, and a `CARenderer` test checks the clamped values against the rendered pixels.

The animation walk reads Core Animation's keys without bridging them to Swift strings, in a local autorelease pool since `perform(_:)` autoreleases the layer, and skips the clock when nothing animates the key path. An animated color or opacity change costs about 0.4 µs more when nothing else animates and 1.2 µs more with colors in flight, since the start value has to include the animations added earlier in the pass. Non-animated updates get slightly faster, with 12.5% fewer allocations.

`modelValue(forKeyPath:)` and the typed model readers move to `CALayer+KeyPathValue.swift`, `AdditiveValue`, `ExtendedSRGB` and `AnimationInterpolation` get their own files and tests, and `AGENTS.md` corrects when Core Animation fixes the presentation time and adds three performance lessons.

Fixes #96.
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📝 Walkthrough

Walkthrough

The change adds animation-value interpolation and layer shown-value evaluation. Animation retargeting, delayed starts, and layer and node updates use computed values at the animation clock time. Tests cover interpolation, animation composition, and interrupted updates.

Changes

Animation Value Flow

Layer / File(s) Summary
Value interpolation and color conversion
ComposeUI/Sources/ComposeUI/Animations/AdditiveValue.swift, AnimationInterpolation.swift, ExtendedSRGB.swift, ComposeUI/Tests/ComposeUITests/Animations/AdditiveValueTests.swift, AnimationInterpolationTests.swift, ExtendedSRGBTests.swift, ComposeUI/Tests/ComposeUITests/TestUtilities/CGColor+Components.swift
Adds arithmetic for numeric, size, and point values; interpolation for those values, colors, and compatible paths; and color conversion to extended sRGB. Tests cover accepted values, interpolation results, and color conversion.
Layer animation lookup and shown-value evaluation
ComposeUI/Sources/ComposeUI/Animations/CALayer+Animations.swift, CALayer+KeyPathValue.swift, CALayer+ShownValue.swift, CABasicAnimation+AnimationTiming.swift, ComposeUI/Tests/ComposeUITests/Animations/CALayer+AnimationsTests.swift, CALayer+KeyPathValueTests.swift, CALayer+ShownValueTests.swift, ComposeUI/Tests/ComposeUITests/TestUtilities/CALayer+PredictedValue.swift, PausedLayerRenderer.swift
Adds lazy lookup of property animations, shown-value composition, fill-mode handling, and model-value accessors. Tests cover animation lookup, evaluated values, and presentation or rendered results.
Retargeting and animation update integration
ComposeUI/Sources/ComposeUI/Animations/CALayer+Retarget.swift, ComposeUI/Sources/ComposeUI/Components/*, ComposeUI/Sources/ComposeUI/ComposeNodes/ColorNode.swift, ModifierNode.swift, ComposeUI/Tests/ComposeUITests/Animations/*, ComposeUI/Tests/ComposeUITests/Components/*, ComposeUI/Tests/ComposeUITests/ComposeNodes/*, ComposeUI/Tests/ComposeUITests/TestUtilities/AnimationValues.swift, TimeConversionCountingLayer.swift, AGENTS.md
Retargeting and layer or node updates use shown values rather than presentation-layer reads for animation starting values. Tests cover interrupted and delayed animations, and timing guidance and lint suppressions are updated.

Priority: ⬆️ High

Estimated code review effort: 4 (Complex) | ~45 minutes

Change: Bug fix · Severity of issue fixed: Medium

Sequence Diagram(s)

sequenceDiagram
  participant ModifierNode
  participant CALayer
  participant KeyPathAnimationSequence
  participant AnimationInterpolation
  ModifierNode->>CALayer: retarget key path
  CALayer->>KeyPathAnimationSequence: find matching animations
  KeyPathAnimationSequence-->>CALayer: return direct and indirect matches
  CALayer->>AnimationInterpolation: interpolate values at current time
  AnimationInterpolation-->>CALayer: return shown value
  CALayer-->>ModifierNode: provide replacement animation start value
Loading

Merge Risk: ⚪ Minimal · up to 0da9f

The changes align animation starts with the animation clock and add coverage for timing, composition, and fallback behavior. No concrete merge-blocking issue is identified; merge after normal checks pass.

Security Architecture Review

Security architecture risk: 🔵 Low · up to d01ac

The examined changes affect visual animation state without an identified increase in privileges or access to sensitive data. Existing fallback behavior and animation ownership are preserved. Broader caller exposure and concurrent mutation remain incompletely established.

Retained concerns
No architecture-level concerns identified.

Security review details

Security Blast Radius

  • inferred — The demonstrated propagation is within application-owned visual layer state. The supplied high-fanout ranges add modifier integration tests and do not establish additional production services, tenants or data stores exposed by this change.

Trust Boundaries and Controls

  • inferred — The examined modifier consumers use fixed visual-property paths. Generic animation callers retain their existing key-path access, but the inspected changes do not demonstrate a new attacker-input channel, identity transition or privilege gain. This conclusion is limited to the examined callers.
🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 33.50% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 206 functions across 32 files. (1 skipped… Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Linked Issues check ✅ Passed Issue #96 requires clock-time start values at 12 presentation() sites, timing-offset tests, and render-pass performance measurements. The PR adds shownValue(forKeyPath:) evaluation at the animation cl…
Out of Scope Changes check ✅ Passed The changes remain within Issue #96. The new interpolation, color conversion, key-path handling, animation enumeration, test utilities, and documentation support clock-time shown-value evaluation or i…
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and accurately summarizes the main change: starting animations from the value shown at the animation clock's time instead of from presentation().
Full details: Docstring Coverage

Explanation

Docstring coverage is 33.50% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 206 functions across 32 files. (1 skipped: 1 unsupported.)

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Codecov Report

❌ Patch coverage is 99.50739% with 2 lines in your changes missing coverage. Please review.
✅ Project coverage is 95.44%. Comparing base (03f8682) to head (0da9f07).

Files with missing lines Patch % Lines
...Sources/ComposeUI/Components/DropShadowLayer.swift 66.66% 1 Missing ⚠️
...ources/ComposeUI/Components/InnerShadowLayer.swift 66.66% 1 Missing ⚠️
Additional details and impacted files

Impacted file tree graph

@@            Coverage Diff             @@
##           master      #98      +/-   ##
==========================================
+ Coverage   95.25%   95.44%   +0.19%     
==========================================
  Files         110      114       +4     
  Lines        6764     7006     +242     
==========================================
+ Hits         6443     6687     +244     
+ Misses        321      319       -2     
Flag Coverage Δ
ComposeUI 95.44% <99.50%> (+0.19%) ⬆️

Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing lines Coverage Δ
...I/Sources/ComposeUI/Animations/AdditiveValue.swift 100.00% <100.00%> (ø)
.../ComposeUI/Animations/AnimationInterpolation.swift 100.00% <100.00%> (ø)
.../Animations/CABasicAnimation+AnimationTiming.swift 100.00% <ø> (ø)
...mposeUI/Animations/CABasicAnimation+Evaluate.swift 100.00% <100.00%> (ø)
...rces/ComposeUI/Animations/CALayer+Animations.swift 100.00% <100.00%> (ø)
...es/ComposeUI/Animations/CALayer+KeyPathValue.swift 100.00% <100.00%> (ø)
...ources/ComposeUI/Animations/CALayer+Retarget.swift 100.00% <100.00%> (ø)
...rces/ComposeUI/Animations/CALayer+ShownValue.swift 100.00% <100.00%> (ø)
...UI/Sources/ComposeUI/Animations/ExtendedSRGB.swift 100.00% <100.00%> (ø)
...eUI/Sources/ComposeUI/ComposeNodes/ColorNode.swift 100.00% <100.00%> (ø)
... and 3 more

Impacted file tree graph

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Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift Outdated
Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift Outdated
Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+Animations.swift Outdated
…nd related key paths, and skip animations that don't show

The shown value missed kinds of animations that `presentation()` accounts for. A group's animations, and an animation of a component or a parent of the key path, such as `position.x` for `position` or `bounds` for `bounds.size`, change what the key path shows, but the walk matched key paths exactly, so the shown value was the model value and an animation starting from it jumped. A value function turns the interpolated number into a transform, so the shown value was a number, and retargeting `transform` crashed at the next commit with `-[NSConcreteValue doubleValue]: unrecognized selector`.

The walk now yields the animations that change a key path through another key path as indirect ones, and the shown value falls back to `presentation()` when one of them shows, or when an animation with a value function does. Retarget leaves indirect animations running and starts from what they show, and `basicAnimations`, `propertyAnimations` and `removeAnimations(forKeyPath:)` keep only the key path's own animations, as before.

An animation that doesn't show, as it hasn't begun without a backwards fill or has ended, is now skipped before its values are checked, so a to-only or keyframe animation outside its window no longer forces the fallback.

The related key path check costs about 7 ns per animation of another key path in the walk, and a render pass over 300 rows doesn't change measurably. `AGENTS.md` adds two design lessons: enumerate a system's inputs before replacing its evaluation, and check whether an input applies before requiring it to be supported.

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Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift Outdated
Comment thread ComposeUI/Sources/ComposeUI/ComposeNodes/ModifierNode.swift

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⚠️ Outside diff range comments (1)

🟡 Minor · Preserve the model color when shownColor cannot evaluate. · ModifierNode.swift:358

ComposeUI/Sources/ComposeUI/ComposeNodes/ModifierNode.swift:358
🎯 Functional Correctness | 🟡 Minor | ⚡ Quick win

Preserve the model color when shownColor cannot evaluate.

When a reused hosted layer has no presentation layer, shownValue can return nil for an unsupported color animation. The three ModifierNode color closures then use Color.clear.cgColor, so replacement animations start from clear instead of the existing model color. This can cause a visible clear transition for background, border, and shadow colors.

Keep the generic shownValue behavior unchanged. Add the model fallback only in the typed accessor:

Suggested fix
-    Self.object(shownValue(forKeyPath: keyPath), withTypeID: CGColor.typeID).map { unsafeDowncast($0, to: CGColor.self) }
+    Self.object(shownValue(forKeyPath: keyPath) ?? modelValue(forKeyPath: keyPath), withTypeID: CGColor.typeID).map { unsafeDowncast($0, to: CGColor.self) }
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Review comment at @ComposeUI/Sources/ComposeUI/ComposeNodes/ModifierNode.swift
at line 358:
Update the typed CGColor accessor used by ModifierNode’s background, border, and
shadow color closures to fall back to modelValue(forKeyPath:) when
shownValue(forKeyPath:) returns nil. Keep the generic shownValue behavior
unchanged so replacement animations start from the existing model color.

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Outside diff comments:
Review comments at @ComposeUI/Sources/ComposeUI/ComposeNodes/ModifierNode.swift:
- Line 358: Update the typed CGColor accessor used by ModifierNode’s background,
border, and shadow color closures to fall back to modelValue(forKeyPath:) when
shownValue(forKeyPath:) returns nil. Keep the generic shownValue behavior
unchanged so replacement animations start from the existing model color.

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…nd keep the modifiers' model fallbacks

The shown value checked whether an animation shows only after `elapsedTime(at:)` accepted its timing, which it doesn't for a time offset, repeats or autoreverses. So a repeating animation scheduled later without a backwards fill, which has no effect yet, still forced the `presentation()` fallback, which reads another time, or nothing on an uncommitted layer. Whether an animation has begun depends only on its begin time and speed, so `elapsedTime(at:)` is now made of `timeSinceBegin(at:)` and `hasEvaluableTiming`, and the shown value skips an animation that hasn't begun without a backwards fill before it checks the timing.

`ModifierNode` started its background, border and shadow colors and its shadow path from the shown value, or clear. Without a presentation layer, an animation the shown value can't evaluate, such as a keyframe animation, left the value unknown, so the new animation started from clear instead of the model value, as it did before. The model value is the fallback again, before clear.

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Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift
…at animations without a key aren't included

Whether an animation had begun was read from the sign of its time since the begin time, which a negative speed flips and a zero speed zeroes. A probe on macOS showed that Core Animation shows neither before its begin time without a backwards fill, and plays an animation at a negative speed backwards from its end once it begins. So the shown value evaluated a reversed animation before it began, skipped it once it had, and showed a paused animation's from value before it began. The begin time is now compared with the time directly, which holds at any speed, and a begun animation at a negative speed falls back to `presentation()`.

An animation added without a key isn't listed by `animationKeys()` and can't be looked up, so the shown value and `retarget(keyPath:to:)` can't see it. Their docs say so.

The shown value's two paths repeated the decision of whether an animation shows and can be evaluated. `KeyPathAnimation.effect(at:)` now makes it once, and each path checks only its values, with the value function check on the path that handles transforms.

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Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift
Comment thread ComposeUI/Sources/ComposeUI/Animations/CALayer+ShownValue.swift
… the duration Core Animation gives it

`add(_:forKey:)` stores a copy of the animation whose zero or negative duration it has already replaced with the transaction's animation duration, 0.25 s by default, and with a zero transaction duration it doesn't add the animation at all, so the shown value never sees a zero duration. The test covers the default duration, a transaction's duration and a zero transaction duration. It flushes the transaction first, since XCTest doesn't commit the implicit transaction between tests, so a duration an earlier test set without committing would carry over.
Users only see released behavior, so a change to behavior that's still unreleased updates the entry that introduced it, or needs none when it only corrects it, instead of adding an entry for each intermediate state.
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honghaoz merged commit 5c95ab4 into master Sep 30, 2026
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honghaoz deleted the animation/start-values-at-the-clocks-time branch September 30, 2026 08:01
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[animation] start values read from presentation() are for Core Animation's time, not the clock's time the animations begin at

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