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4 changes: 2 additions & 2 deletions platform-includes/getting-started-primer/godot.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@ Our SDK for Godot Engine builds on top of existing Sentry SDKs, extending them w

- Native support for automatic crash and error reporting for:
- Windows and Linux using the [Native SDK](/platforms/native/) to support C and C++ with minidumps
- macOS using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++
- iOS using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++
- macOS 12 Monterey or later using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++
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- iOS 15 or later using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++
- Android using the [Android SDK](/platforms/android/) to support Java, Kotlin, C and C++
- Web using the [JavaScript SDK](/platforms/javascript/) to support WebAssembly and JavaScript
- Automatically capture Godot runtime errors, such as script and shader errors
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