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fix(anim): detect mirror-named rigs — templates no longer apply L/R swapped on UniRig skeletons #969
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fix(anim): detect mirror-named rigs — templates no longer apply L/R swapped on UniRig skeletons #969
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8540c98
fix(anim): detect mirror-named rigs — templates no longer apply L/R s…
fernandotonon 2a5b377
fix(anim): UniRig A-pose arms no longer retarget as legs; robust faci…
fernandotonon b9c1aef
fix(anim): compose the L/R permutation — one decision, bind-pose meas…
fernandotonon 9e3146f
fix(anim): posture-aware take sampling — the 'backwards' run
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When a forward-facing UniRig is detected, this loop maps its +X named-left bones to the right roles and its -X named-right bones to the left roles, but the default
cmuLibraryHandedness=truepath immediately callscompensateCanonicalHandedness. That function resets the skeleton, observes canonical-left at -X after this swap, and swaps body roles 6–21 back again. Consequently the default template callers retain the original mirrored body mapping (while V2 fingers remain swapped because the old compensator does not handle them); the new test misses this because it asserts onlysideSwapApplied, not the resulting tracks.Useful? React with 👍 / 👎.
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Fixed by composing into ONE permutation: the #969 block now fully replaces compensateCanonicalHandedness on the library path (the old call is gone), so there is no second swap to undo the first — and V2 finger sides ride the same decision. Convention anchored on the validated Mixamo case: canonical-left roles end on the bones at +trueLeft, which reproduces the old compensator's single swap there while anatomically-named rigs take none. Verified live on Mixamo (score -2.36 → one swap, unchanged behavior) and the UniRig orc (score +0.44 → none + arm rescue) (b9c1aef)