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ElevenAgents Unity SDK

Drop ElevenLabs voice agents into a Unity scene. Walk up to a cube, it greets you in character; walk out, the session ends — all driven by the same Conversation API in the Editor, desktop standalone players, and WebGL.

Install

In Unity, open Window → Package Manager → + → Install package from git URL… and paste:

https://github.com/elevenlabs/unity.git

The package targets Unity 6.3 LTS (6000.3.0f1+). See COMPATIBILITY.md for the full requirement matrix and the Player Settings flips WebGL needs.

Get started

The Getting Started walkthrough is the on-ramp: install, create an agent, drop a talking cube into a scene, press Play. ~10 minutes end-to-end with two routes — import the sample as-is, or paste the components into your own scene.

Samples

Import via Window → Package Manager → ElevenAgents → Samples.

Sample What it shows
GettingStarted Walk-up-and-talk demo: trigger-based session lifecycle, per-instance dynamic variables, spatial audio, and a volume-driven bob. This is the headline.
QuickStart Smallest possible smoke test — one GameObject, one MonoBehaviour, transcript via OnGUI. Use when you want the API surface without any scene dressing.

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The ElevenAgents SDK for Unity

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