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edoardo911/README.md

⚛️ Edoardo Stucchi ⚛️

Hi 👋 I'm a software engineer and science enthusiast. I like exploring intricate topics and make them my own.

Interests

  • Computer Science 🖥️
  • Game Development 🎮
  • Artificial Intelligence (LLM and Machine Learning) 🤖
  • Mathematics 📐
  • Physics 🧪
  • Art 🎨

Work In Progress

Uno Game Engine

Custom C++20 / DirectX 12 game engine focused on real-time rendering, rigid body physics simulation and a path tracer relying on Monte-Carlo estimation, denoising and DLSS.
While not currently open source, a fork of the engine only including the path tracer can be found here.

A CLI wrapper of llama.cpp that allows the customization and local inference of GGUF large language models.
In the future fine-tuning and agentic mode support will be added.

A DQN machine learning model that lears to play the classic Snake game in a 9x9 grid.
The model is trained using reinforcement learning and can be used as a baseline for other RL projects.

Technologies

HuggingFace GitHub Actions Firebase MongoDB MySQL Postgres Blender Figma Confluence Swagger Apache Kafka nVIDIA DjangoREST Font Awesome jQuery Maven NPM OpenGL SASS Angular React Bootstrap Django FastAPI Spring NodeJS Flutter PyTorch nVIDIA Steam Netlify Android Studio Eclipse IntelliJ IDEA C C++ CSS Dart HTML5 Java JavaScript Python Solidity TypeScript YAML

Stats

edoardo911's GitHub stats edoardo911's GitHub stats

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  1. Real-Time-Path-Tracer Real-Time-Path-Tracer Public

    Implementation of a real-time path tracer using monte carlo integration in combination with NVIDIA's NRD denoiser for ray tracing in DirectX 12 with DLSS for performance optimization

    C++ 17 1

  2. LLMLair LLMLair Public

    LLM Lair is a command line interface that allows local inference of GGUF LLM models

    C++

  3. snAIke snAIke Public

    DQN neural network that learns how to play snake

    Python

  4. TravelTogether TravelTogether Public

    Dart