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trisyoungs
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May 8, 2026
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I tracked down the source of my Array3D issues. It is a legitimate bug, but it only gets triggered when performing a parallel iteration. Even then, it depends on how TBB decides to split the work. On most machines, TBB splits into a few different threads on the array's Z-axis, so the bug isn't triggered. On my machine, for whatever reason, TBB decided to split into a thousand different threads that didn't even respect the Y-axis boundaries, so it created the weird conditions where the bug could be triggered.
The good news is that my testing mostly shows that this is a crash-to-desktop style bug, not a silently-produce-wrong-data bug, so I am probably the only person who ever experienced it.