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iOS has 1.5B+ active devices and Swift/SwiftUI is the standard for native development. Cross-platform examples (React Native, Flutter) exist, but native iOS developers need a Swift-first example with AVAudioEngine for optimal audio handling, especially for accessibility and health apps.
Suggested approach
Build a SwiftUI iOS app that captures microphone audio using AVAudioEngine, streams PCM audio via URLSessionWebSocketTask to Deepgram, and displays live transcription with a polished SwiftUI interface. Include proper Info.plist permissions and background audio mode.
Activity
github-actions commentedon Apr 2, 2026
Built in #117