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16 changes: 16 additions & 0 deletions Podfile
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# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'

target 'Weather' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!

# Pods for Weather
pod 'Kingfisher', '~> 4.0'

target 'WeatherTests' do
inherit! :search_paths
# Pods for testing
end

end
49 changes: 49 additions & 0 deletions README.md
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Weather
======

This repository contains a sample Weather app for requesting Weather's API.


---
# Installation

To install the dependencies
* Open a terminal and cd to the directory containing the Podfile
* Run the `pod install` command

(For further details regarding cocoapod installation see https://cocoapods.org/)

Notes:
Don't forget to change the apiKey for the Weather's API in "Constants.swift"

---
# Existing Functionalities

The app is currently able to load Weather data from Weather's API, and show it in 2 UI designs (list form and dashboard)

* When the app loads, it will load the Weather data from Weather's API, and show them in list form ( like iOS default "Weather" app)
* Upon selecting "Other Design", it will open a view with Dashboard like presentation of Weather data


---
# Development Steps

1. Create new project based on single view app
2. Create folders for MVVM pattern
3. Add WeatherViewController and Design the UI layout to Weather data
4. Add LocationManager to detect user current location
5. Add Networking Layer to handle the Weather's API
6. Add ViewModel and Model, that will show the Weather data at WeatherViewController
7. Add Forecast and ForecastDaily features
8. Add scroll effect feature
9. Add pods: Kingfisher
10. Add MyWeatherViewController and Design the Dashboard UI layout
11. Implement existing ViewModels to MyWeatherViewController
10. Add Unit Test to test the process




==================================================================


# Work sample - Application developer

## Assignment
Expand Down
974 changes: 974 additions & 0 deletions Weather.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>Weather.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>Weather.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>3</integer>
</dict>
</dict>
</dict>
</plist>
10 changes: 10 additions & 0 deletions Weather.xcworkspace/contents.xcworkspacedata

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8 changes: 8 additions & 0 deletions Weather.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
46 changes: 46 additions & 0 deletions Weather/AppDelegate.swift
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//
// AppDelegate.swift
// Weather
//
// Created by Christian Huang on 03/11/18.
// Copyright © 2018 Christian Huang. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

98 changes: 98 additions & 0 deletions Weather/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
6 changes: 6 additions & 0 deletions Weather/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
28 changes: 28 additions & 0 deletions Weather/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14313.18" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14283.14"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.38513314723968506" green="0.66665536165237427" blue="0.82855910062789917" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
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