Feature/audio thread - #62
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- Use SDL_AudioStreamCallback in SDL_OpenAudioDeviceStream to pull audio asynchronously - Render PCM and advance procedural music sequencer sample-accurately on the audio thread - Reduce AudioEngine::listen on the main thread to lightweight state synchronization under a fast mutex - Prevent audio buffer underruns during main thread stalls like shader compiles and window resizes - Update documentation in docs/AUDIO.md
…ions - Guard SdfMusicEngine render and update loops under recursive song mutex - Synchronize dynamic feedback, track controls, and visualizer snapshot getters - Replace abrupt voice clears with soft fade-out to prevent pop/crackle artifacts on song change
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