CLASSIFICATION: PUBLIC · DISTRIBUTION UNRESTRICTED STATUS: ACTIVE · ASSET COOPERATIVE
Specialist in the acquisition and reactivation of abandoned systems. Reverse engineering of closed binaries. Recovery of undocumented formats and protocols. Custom tooling and server reconstruction built on the recovered specifications.
- Close-quarters systems work — low-level C / C++, x86 Assembly, down to the metal
- Signal interrogation — reverse engineering of protocols, binary formats, and legacy game internals
- Recovery & preservation — custom tooling to archive online games marked for decommission
- Backchannel infrastructure — authoritative TCP servers for Unity, Unreal, and custom architecture
- Tradecraft, simulated — design and development of espionage games
- Languages
C·C++·C#·Lua·x86 Assembly - Engines / frameworks
Unity·Unreal·FNA·MonoGame - Reverse engineering
Ghidra·IDA·x64dbg·Wireshark - Systems
TCP/IP·socket programming·binary formats·custom serialization
Codename ONWIND — ground-up reconstruction of a 20-year-old MMO server core. Objective: maintainability, extensibility, and a clean protocol where the original left only ciphered ruins.
- Listening post — headless client / stat logger feeding a live leaderboard
- Clean-room cartography — map editors built on reverse-engineered formats and custom unpackers
- Deep cover — espionage game in development (FNA)
PRIOR ASSIGNMENTS: ████████ · ███ ████ · [REDACTED]
Everything here is on the record. The real work is in the repos.

