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armadavalor/README.md

sup gamer, I'm armada

Unity & C# game developer who also works on multiplayer networking and open-source tooling.

🎮 Games

🌐 Unity / netcode open-source contributions

Project What
Riptide TcpClient socket buffer size constructor
Nakama .NET / Unity client Recursion depth limit for the JSON parser
Colyseus Unity SDK Clear error on schema mismatch
LiteNetLib Bounds checks for NetDataReader Peek methods
R3 Type inference for To*ReactiveProperty()
lightyear Rollback snap fix, fragment size limit
VContainer Docs: empty collection resolution
GameCI CLI Quote-aware customParameters for Unity builds, redact secrets in streamed output
GameCI docs Fix Unity log collection troubleshooting
ZString StringSyntax on format-string parameters
Mirror Return unbatcher writers to the pool on disconnect
FishNet Stale OnDestroy no longer clears a respawned ObjectId
PurrNet Fix inverted change flag in delta list writer
NaughtyAttributes OnValueChanged called once
Unity Atoms Atoms Search menu on Unity 6000.3.22+
Extenject Docs: execution order values
Unity UI Extensions Unity 6.7 compile fix for CUIGraphic
Runtime Inspector Expand arrow respects the hierarchy filter
SmartAddresser Remove orphan .meta file
NuGetForUnity Restore exits 0 with multiple package sources
VYaml Anchors isolated between YAML documents
VitalRouter Lazy subscriptions after deserialization
MessagePipe NamedPipe honours InstanceLifetime
ObservableCollections ObserveCountChanged no longer drops counts
MessagePack-CSharp Missing Unity .meta in v2.x
ZLinq string.Join extension members
QFramework GZip compression level fix
Arch ECS Fix TryGet by ComponentType for struct components
Reflex Array pool keeps expanded buckets
Tri-Inspector SceneObjectsOnly accepts children of the inspected prefab
Friflo ECS Keep component index in sync with CommandBuffer
MoonSharp CLR callback null returns nil, formatted multi-key error
Steamworks.NET CallResult can be re-armed from its handler
Eflatun.SceneReference Save scene changes to the active build profile
scene-ref-attribute Scene refs stay within the component's scene
Unity-MCP tests-run filter count matches Unity
bepuphysics2 Fix NRE removing fallback-batch constraints
Cpp2IL Correct RVAs for 16 KB aligned ELF
netfox No crash on noray connect error reply
LitMotion First motion after Clear() no longer ends in one frame
Nez Case-insensitive DebugConsole commands
SerializedDictionary Remove(key, out value) keeps the serialized list in sync
bevy_replicon No out-of-bounds read across Buf segments
Colyseus Proxy Return 400 instead of crashing on invalid URLs
DarkRift Unity server no longer touches a disposed server after Close
Entitas Removed systems also leave DebugSystems
Morpeh ECS GetWorld() returns null for an invalid entity
Nakama JS client Clear socket send timeout on response
Nakama Godot client restore_session accepts a refresh token

All my pull requests →

🛠️ Other projects

  • WinKnife — open-source Windows toolkit (Rust + Tauri): analyze first, never delete without consent, everything reversible.

Stack

Unity · C# · .NET · Rust · TypeScript

Pinned Loading

  1. WinKnife WinKnife Public

    The Swiss army knife for Windows. Modular, open-source utility toolkit: analyze first, never delete without consent, everything reversible. Rust + Tauri v2.

    Rust 1

  2. Wobbly-Mayhem Wobbly-Mayhem Public

    C# 2 1