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DO NOT MERGE: PLAYGROUND/WIP - #137

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Zorro666 wants to merge 16 commits into
v1.xfrom
playground/wip
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Zorro666 wants to merge 16 commits into
v1.xfrom
playground/wip

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DO NOT MERGE

@Zorro666 Zorro666 changed the title DO NOT MERGE DO NOT MERGE: PLAYGROUND/WIP Aug 14, 2026
@Zorro666
Zorro666 force-pushed the playground/wip branch 7 times, most recently from 4011597 to ed2d2a7 Compare August 23, 2026 11:51
@Zorro666
Zorro666 force-pushed the playground/wip branch 2 times, most recently from 2c86ddb to 9291c50 Compare September 9, 2026 14:26
@Zorro666
Zorro666 force-pushed the v1.x branch 2 times, most recently from 45a7afd to ae907af Compare September 12, 2026 09:54
@Zorro666
Zorro666 force-pushed the playground/wip branch 3 times, most recently from 10f3d04 to a4f70dd Compare September 21, 2026 14:03
@Zorro666
Zorro666 force-pushed the playground/wip branch 5 times, most recently from ccfab45 to badfefc Compare September 24, 2026 11:38
- add secondary commands buffers to Submit() calls so they get put back into the command buffer pool
- fix validation error about renderEndSemaphore
- fix sync validation errors
- add more names to objects
- fix some incorrect names
- move the pipeline bind to after marker "DrawIndirect: Single"
- add marker to start and end of EIDS which should be tracked for resource usage
- add a per frame update descriptorset
- bind compute descriptor sets before binding compute pipelines
- bounded Uniform array
- unbounded array of Uniform, Buffer and Tex2D
- bounded UBO array
- bounded SSBO array
- use the array basename to match for ubo variables
GL resource arrays are expanded in the GL reflection i.e. texture[0], texture[1] but they are collapsed in the SPIRV reflection.
For SPIRV resource arrays if matching the full name fails then try to match by the expanded name i.e. texture[<ARRAY_ELEMENT>]
- bounded array of srv, uav, sampler, cbuffer
- unbounded array of srv, uav, sampler, cbuffer
- simulation support for arrays of Samplers
- add arrayed SRVs, UAVs, Samplers, cbuffers to the global state and UI
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