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- add secondary commands buffers to Submit() calls so they get put back into the command buffer pool - fix validation error about renderEndSemaphore - fix sync validation errors - add more names to objects - fix some incorrect names - move the pipeline bind to after marker "DrawIndirect: Single" - add marker to start and end of EIDS which should be tracked for resource usage - add a per frame update descriptorset - bind compute descriptor sets before binding compute pipelines
- bounded Uniform array - unbounded array of Uniform, Buffer and Tex2D
- bounded and unbounded
- bounded UBO array - bounded SSBO array
- use the array basename to match for ubo variables
GL resource arrays are expanded in the GL reflection i.e. texture[0], texture[1] but they are collapsed in the SPIRV reflection. For SPIRV resource arrays if matching the full name fails then try to match by the expanded name i.e. texture[<ARRAY_ELEMENT>]
- bounded arrays only
- bounded array of srv, uav, sampler, cbuffer - unbounded array of srv, uav, sampler, cbuffer
- simulation support for arrays of Samplers - add arrayed SRVs, UAVs, Samplers, cbuffers to the global state and UI
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