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16 changes: 12 additions & 4 deletions source/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -911,10 +911,18 @@ namespace Settings {
ctx.startingSwampTokens = StartingSwampToken.Value<u8>();
ctx.startingOceanTokens = StartingOceanToken.Value<u8>();
//Stray Fairies
ctx.startingWoodfallStrays = StartingWoodfallStrays.Value<u8>();
ctx.startingSnowheadStrays = StartingSnowheadStrays.Value<u8>();
ctx.startingGreatBayStrays = StartingGreatBayStrays.Value<u8>();
ctx.startingStoneTowerStrays = StartingStoneTowerStrays.Value<u8>();
if (StrayFairysanity.Value<u8>() == 1/*Start With*/) {
ctx.startingWoodfallStrays = 15;
ctx.startingSnowheadStrays = 15;
ctx.startingGreatBayStrays = 15;
ctx.startingStoneTowerStrays = 15;
}
else { /*Do whatever the starting values are*/
ctx.startingWoodfallStrays = StartingWoodfallStrays.Value<u8>();
ctx.startingSnowheadStrays = StartingSnowheadStrays.Value<u8>();
ctx.startingGreatBayStrays = StartingGreatBayStrays.Value<u8>();
ctx.startingStoneTowerStrays = StartingStoneTowerStrays.Value<u8>();
}
//Masks
ctx.startingDekuMask = StartingDekuMask.Value<u8>();
ctx.startingGoronMask = StartingGoronMask.Value<u8>();
Expand Down
10 changes: 6 additions & 4 deletions source/starting_inventory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,12 @@ void GenerateStartingInventory() {
AddItemToInventory(GBT_STRAY_FAIRY, 15);
AddItemToInventory(ST_STRAY_FAIRY, 15);
}
else {
AddItemToInventory(WF_STRAY_FAIRY, StartingWoodfallStrays.Value<u8>());
AddItemToInventory(SH_STRAY_FAIRY, StartingSnowheadStrays.Value<u8>());
AddItemToInventory(GBT_STRAY_FAIRY, StartingGreatBayStrays.Value<u8>());
AddItemToInventory(ST_STRAY_FAIRY, StartingStoneTowerStrays.Value<u8>());
}

//Starting Inventory Menu
//Values are associated so that the count of items matches the index of
Expand Down Expand Up @@ -113,10 +119,6 @@ void GenerateStartingInventory() {
AddItemToInventory(TWINMOLDS_REMAINS, StartingTwinmoldRemains.Value<u8>());
AddItemToInventory(SWAMP_SKULLTULA_TOKEN, StartingSwampToken.Value<u8>());
AddItemToInventory(OCEANSIDE_SKULLTULA_TOKEN, StartingOceanToken.Value<u8>());
AddItemToInventory(WF_STRAY_FAIRY, StartingWoodfallStrays.Value<u8>());
AddItemToInventory(SH_STRAY_FAIRY, StartingSnowheadStrays.Value<u8>());
AddItemToInventory(GBT_STRAY_FAIRY, StartingGreatBayStrays.Value<u8>());
AddItemToInventory(ST_STRAY_FAIRY, StartingStoneTowerStrays.Value<u8>());

AddItemToInventory(DEKU_MASK, StartingDekuMask.Value<u8>());
AddItemToInventory(GORON_MASK, StartingGoronMask.Value<u8>());
Expand Down