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SuleGeredelioglu edited this page Sep 3, 2025
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MapGen is a map augmentation tool for unity that allows users to import, modify, and export 3D map files with custom objects and preferences through YAML configuration files.
- Input Support: .fbx , .obj
Users can modify imported meshes through YAML configuration:
- Terrain Modification: Raise/lower ground or terrain parts
- Primitive Addition: Insert cubes, spheres, cylinders, prisms
- Custom Model Insertion: Place user-provided 3D models
- Automated Processing: Apply augmentations automatically based on configuration
- Model Import: Support for user's custom 3D models in multiple formats
- Placement System: Intelligent positioning on base map geometry
- Library Management: Organize and reuse custom models across projects
- Multi-format Export: .obj, .stl, .glb output formats
- Batch Export: Process multiple configurations in single operation
- Organized Output: Structured file organization in output directories
- Metadata Preservation: Maintain material and texture information
- YAML-based Control: All modifications defined through YAML files
- Validation System: Comprehensive configuration validation before processing
- Template System: Reusable configuration templates
- Manual Override: Option for hand-crafted configurations
- Batch Processing: Efficient handling of multiple map configurations
- Memory Management: Optimized for large mesh files and datasets
- Progress Tracking: Real-time feedback during long operations
- YAML-driven Workflow: Primary interaction through configuration files
- Clear Error Messages: Descriptive feedback for configuration issues
- Validation Feedback: Pre-processing configuration validation
- Operating Systems: Windows, macOS, Linux support
- Python Compatibility: Python 3.8+ requirement
- File System: Handle different path conventions and file permissions
- Dependencies: Platform-independent library selection
- Configuration Validation: Robust YAML/JSON schema validation
- File Format Validation: Verify mesh integrity before processing
- Graceful Degradation: Continue processing valid configs if others fail
- File System Security: Restrict access to designated input/output directories
- Input Sanitization: Validate all file paths and configuration parameters
- Memory Safety: Prevent buffer overflows with large mesh files
- No Code Execution: Configuration files cannot execute arbitrary code
- Path Traversal Protection: Prevent unauthorized file system access
- Component Architecture: Separate validation, processing, and I/O logic
- Factory Patterns: Easy addition of new file formats and augmentation types
- API Design: Clean interfaces for future feature integration
- Configuration Schema: Extensible YAML schema for new augmentation types
- Complete Offline Operation: No internet connectivity required after installation
- Local Processing: All mesh operations performed locally
- Embedded Resources: All required assets included in installation
- Code Quality: Type hints, comprehensive docstrings, linting compliance
- Version Control: Git-based development with semantic versioning
- Dependency Management: Pinned versions for reproducible builds