A modern total conversion of OpenRA, set in an alternate near-future where the Russo-Ukrainian war has escalated into a global conflict. Realism-focused real-time strategy with NATO and BRICS factions, suppression mechanics, garrisoned buildings, helicopter operations, and a supply-route reinforcement economy.
Status: Public alpha — playable, working toward 1.0. See Roadmap.
- Two playable factions — NATO/America and BRICS/Russia. A third (Ukraine) is planned.
- Reinforcement economy — no factories. Units are called in from off-map reserves via the Supply Route and arrive at the map edge.
- Suppression system — 10-tier infantry / 5-tier vehicle suppression. Suppressed infantry go prone; vehicles lose turret traverse and accuracy.
- Garrisoned buildings — capture shelters and fortified positions; soldiers fire from directional ports, gain damage protection, and duck under suppression.
- Helicopter crew system — pilots, copilots, and gunners. Heavy damage triggers controlled autorotation; critical damage causes uncontrolled crashes. Capture downed helicopters by walking your own pilot in.
- Vehicle crew — Driver / Gunner / Commander slots. Crew eject one-by-one on critical damage and can re-enter repaired vehicles.
- Stance system — fire discipline, engagement, cohesion, resupply behavior. Per-unit and per-type defaults persist across games.
- Three-mode movement — Move (smart self-defense only), Attack-Move (fire at everything), Force-Move (pure travel, never fire).
- Scenario system — scripted map variants in Lua, including a "Frontline" co-op mode with garrisons and waves.
- 13 maps across snow, temperate, and urban tilesets.
Drop 3–6 in-game screenshots in this section. Suggested mix: a wide tactical shot, a close-up firefight, a garrisoned building, and a minimap/strategic view.
Stable installers for Windows, macOS, and Linux are published on the Releases page.
For the latest development build, clone the repo and run the launcher — it builds the engine on first run and launches the game directly.
| Windows | Linux / macOS |
|---|---|
launch-game.cmd |
./launch-game.sh |
.NET 8 or later is required.
# Linux / macOS
make all
# Windows (PowerShell)
./make.ps1 allThe solution file is WW3MOD.sln. The OpenRA engine lives in-repo under engine/ (forked from release-20230225); there is no submodule and AUTOMATIC_ENGINE_MANAGEMENT is disabled.
Active v1 scope and status are tracked in WORKSPACE/RELEASE_V1.md. Backlog and design notes live in DOCS/.
Bug reports, balance feedback, and code contributions are all welcome. See CONTRIBUTING.md and CODE_OF_CONDUCT.md before opening an issue or PR.
Built on OpenRA (release-20230225). Inherited and adapted assets from other community OpenRA mods are documented in CREDITS.md.
Authors: FreadyFish (lead), CmdrBambi.
Released under the GNU General Public License v3.0. See COPYING for the full text. All contributions are accepted under the same license.