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WW3MOD

A modern total conversion of OpenRA, set in an alternate near-future where the Russo-Ukrainian war has escalated into a global conflict. Realism-focused real-time strategy with NATO and BRICS factions, suppression mechanics, garrisoned buildings, helicopter operations, and a supply-route reinforcement economy.

Status: Public alpha — playable, working toward 1.0. See Roadmap.

Features

  • Two playable factions — NATO/America and BRICS/Russia. A third (Ukraine) is planned.
  • Reinforcement economy — no factories. Units are called in from off-map reserves via the Supply Route and arrive at the map edge.
  • Suppression system — 10-tier infantry / 5-tier vehicle suppression. Suppressed infantry go prone; vehicles lose turret traverse and accuracy.
  • Garrisoned buildings — capture shelters and fortified positions; soldiers fire from directional ports, gain damage protection, and duck under suppression.
  • Helicopter crew system — pilots, copilots, and gunners. Heavy damage triggers controlled autorotation; critical damage causes uncontrolled crashes. Capture downed helicopters by walking your own pilot in.
  • Vehicle crew — Driver / Gunner / Commander slots. Crew eject one-by-one on critical damage and can re-enter repaired vehicles.
  • Stance system — fire discipline, engagement, cohesion, resupply behavior. Per-unit and per-type defaults persist across games.
  • Three-mode movement — Move (smart self-defense only), Attack-Move (fire at everything), Force-Move (pure travel, never fire).
  • Scenario system — scripted map variants in Lua, including a "Frontline" co-op mode with garrisons and waves.
  • 13 maps across snow, temperate, and urban tilesets.

Screenshots

Drop 3–6 in-game screenshots in this section. Suggested mix: a wide tactical shot, a close-up firefight, a garrisoned building, and a minimap/strategic view.

Download & play

Stable installers for Windows, macOS, and Linux are published on the Releases page.

For the latest development build, clone the repo and run the launcher — it builds the engine on first run and launches the game directly.

Windows Linux / macOS
launch-game.cmd ./launch-game.sh

.NET 8 or later is required.

Build from source

# Linux / macOS
make all

# Windows (PowerShell)
./make.ps1 all

The solution file is WW3MOD.sln. The OpenRA engine lives in-repo under engine/ (forked from release-20230225); there is no submodule and AUTOMATIC_ENGINE_MANAGEMENT is disabled.

Roadmap

Active v1 scope and status are tracked in WORKSPACE/RELEASE_V1.md. Backlog and design notes live in DOCS/.

Contributing

Bug reports, balance feedback, and code contributions are all welcome. See CONTRIBUTING.md and CODE_OF_CONDUCT.md before opening an issue or PR.

Credits

Built on OpenRA (release-20230225). Inherited and adapted assets from other community OpenRA mods are documented in CREDITS.md.

Authors: FreadyFish (lead), CmdrBambi.

License

Released under the GNU General Public License v3.0. See COPYING for the full text. All contributions are accepted under the same license.

About

OpenRA Red Alert Realism Mod. The Russo-Ukrainian war has escallated to WW3. WIP, but playable. Download and run the "launch-game" file to if you can't wait for the official release. Let me know if you want to help out!

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