Skip native crash reporting when embedded in Unity - #2231
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mono_handle_native_crash prints a large "Native Crash Reporting" banner, dumps native crash info, and walks the managed stack on every native crash. Unity has its own crash reporting and mono's output is just noise and can cause additional crashes that interrupt the Unity handler. Gate the diagnostic section on the embedding host name: skip it when a non-default host name has been set via mono_unity_set_embeddinghostname, which the standalone mono driver never does. Crash chaining (mono_post_native_crash_handler) still runs unconditionally so the host's handler is invoked.
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mono_handle_native_crash prints a large "Native Crash Reporting" banner, dumps native crash info, and walks the managed stack on every native crash. Unity has its own crash reporting and mono's output is just noise and can cause additional crashes that interrupt the Unity handler.
Gate the diagnostic section on the embedding host name: skip it when a non-default host name has been set via mono_unity_set_embeddinghostname, which the standalone mono driver never does. Crash chaining (mono_post_native_crash_handler) still runs unconditionally so the host's handler is invoked.
Release notes
Internal @bill-holmes:
Mono: Skip mono native crash reporting when embedded in Unity