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Using AnticipatedNetworkTransform causes an error #3788

Description

@TjDMC

Description

Using AnticipatedNetworkTransform causes an error

Reproduce Steps

  • Add an AnticipatedNetworkTransform component to a NetworkObject
  • Trigger a domain reload (e.g. by changing some code somewhere)

Actual Outcome

This is displayed in the editor:

The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager

Environment

  • Unity Version: 6000.0.62f1
  • Netcode Version: 2.7.0

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