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66 changes: 66 additions & 0 deletions RTAPI.h
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@
#define EV_RTAPI_GROUP_MEMBER_JOINED "RTAPI_GROUP_MEMBER_JOINED" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_GROUP_MEMBER_LEFT "RTAPI_GROUP_MEMBER_LEFT" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_GROUP_MEMBER_UPDATED "RTAPI_GROUP_MEMBER_UPDATED" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_COMBAT_EVENT "RTAPI_COMBAT_EVENT" // Payload is RTAPI::CombatEvent*

#include <cstdint>

Expand Down Expand Up @@ -120,6 +121,71 @@ typedef struct GroupMember
uint32_t IsLieutenant : 1;
} GroupMember;

///----------------------------------------------------------------------------------------------------
/// EAgentType Enumeration
///----------------------------------------------------------------------------------------------------
enum EAgentType
{
AT_Character,
AT_Gadget,
AT_AttackTarget
};

///----------------------------------------------------------------------------------------------------
/// Agent Struct
///----------------------------------------------------------------------------------------------------
typedef struct Agent
{
uint32_t ID;
uint32_t SpeciesID;
EAgentType Type;
char Name[128];

uint32_t IsMinion : 1;
uint32_t IsSelf : 1;
uint32_t OwnerID; // valid value only if IsMinion == true
} Agent;

///----------------------------------------------------------------------------------------------------
/// ECombatEventType Enumeration
///----------------------------------------------------------------------------------------------------
enum ECombatEventType
{
CET_Health,
CET_Down,
CET_Death
};

///----------------------------------------------------------------------------------------------------
/// Skill Struct
///----------------------------------------------------------------------------------------------------
typedef struct Skill
{
uint32_t ID;
char Name[128];
} Skill;

///----------------------------------------------------------------------------------------------------
/// CombatEvent Struct
///----------------------------------------------------------------------------------------------------
struct CombatEvent
{
uint64_t Time;

Agent* SrcAgent;
Agent* DstAgent;
Skill* Skill;

ECombatEventType Type;

float Value;
float ValueAlt;

uint32_t IsConditionDamage : 1;
uint32_t IsCritical : 1;
uint32_t IsFumble : 1;
};

///----------------------------------------------------------------------------------------------------
/// RealTimeData Struct
///----------------------------------------------------------------------------------------------------
Expand Down
68 changes: 68 additions & 0 deletions RTAPI.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@
#define EV_RTAPI_GROUP_MEMBER_JOINED "RTAPI_GROUP_MEMBER_JOINED" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_GROUP_MEMBER_LEFT "RTAPI_GROUP_MEMBER_LEFT" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_GROUP_MEMBER_UPDATED "RTAPI_GROUP_MEMBER_UPDATED" // Payload is RTAPI::GroupMember*
#define EV_RTAPI_COMBAT_EVENT "RTAPI_COMBAT_EVENT" // Payload is RTAPI::CombatEvent*

#include <cstdint>

Expand Down Expand Up @@ -125,6 +126,72 @@ namespace RTAPI
uint32_t IsLieutenant : 1;
};

///----------------------------------------------------------------------------------------------------
/// EAgentType Enumeration
///----------------------------------------------------------------------------------------------------
enum class EAgentType
{
Character,
Gadget,
AttackTarget
};

///----------------------------------------------------------------------------------------------------
/// Agent Struct
///----------------------------------------------------------------------------------------------------
struct Agent
{
uint32_t ID;
uint32_t SpeciesID;
EAgentType Type;
char Name[128];

uint32_t IsMinion : 1;
uint32_t IsSelf : 1;
uint32_t OwnerID; // valid value only if IsMinion == true
};


///----------------------------------------------------------------------------------------------------
/// ECombatEventType Enumeration
///----------------------------------------------------------------------------------------------------
enum class ECombatEventType
{
Health,
Down,
Death
};

///----------------------------------------------------------------------------------------------------
/// Skill Struct
///----------------------------------------------------------------------------------------------------
struct Skill
{
uint32_t ID;
char Name[128];
};

///----------------------------------------------------------------------------------------------------
/// CombatEvent Struct
///----------------------------------------------------------------------------------------------------
struct CombatEvent
{
uint64_t Time;

Agent* SrcAgent;
Agent* DstAgent;
Skill* Skill;

ECombatEventType Type;

float Value;
float ValueAlt;

uint32_t IsConditionDamage : 1;
uint32_t IsCritical : 1;
uint32_t IsFumble : 1;
};

///----------------------------------------------------------------------------------------------------
/// RealTimeData Struct
///----------------------------------------------------------------------------------------------------
Expand All @@ -134,6 +201,7 @@ namespace RTAPI
uint32_t GameBuild; // Set to 0 when RTAPI is unloaded.
EGameState GameState;
EGameLanguage Language;

/* Instance/World Data */
ETimeOfDay TimeOfDay;
uint32_t MapID;
Expand Down